Advertisement Jump to content
  • Advertisement

chglove

Member
  • Content Count

    4
  • Joined

  • Last visited

Community Reputation

203 Neutral

About chglove

  • Rank
    Newbie

Personal Information

  • Interests
    Art
    Design
    Programming
  1. chglove

    GDnet Birthday Thread

    happy birthday!!
  2. chglove

    DirectX 11 large size model

    OK, finally i found the reason about this problem, see this : http://msdn.microsof...0(v=vs.85).aspx in the output merge stage we need a DepthStencelState, anyway, thanks. [attachment=11606:001.jpg]
  3. chglove

    DirectX 11 large size model

    It works fine in DX10, but i don't know why in DX11 it has this issue..
  4. Hi, i am trying to convert a sample from Nvidia SDK 10 (Clipmap) to DirectX11, everything looks perfect but there is only one problem, if the sphere (or any other model) size is a little larger (I use a 20000 radius sphere), the model can not be rendered correct. see the image below. any link or article is OK, thanks for your help! PS:sorry for my bad English- - [attachment=11573:000.jpg]
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!