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About frankyjoy2222

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  1. Well if i did the process and I'm not getting results properly. Then it defines that I'm miss understanding openGL in someeee way. Seeing as I've looked all over my code base its not like I can say "i think the issue is here" when I'm totally clueless to where my issue can be. Which is why I was looking for that 1 on 1 help in the first place
  2. I have been working on this pet project rendering engine for almost 6 months. I have been trying to figure out my issue with my animated skinning process for almost 2 months.   I know when enough is enough and I need someone who's professionally amazing with openGL and understand animated skinning to talk with me and look over my process to see what I might be missing.    I have been enjoying learning openGL and i have done this procedure before in a DirectX engine so if anyone can give me a hand in this openGL one please let me know. My issue is to big for me to write a simple question which is why I'm looking for some 1 on 1 help now.   I really really want to solve this soon so please anyone out there that can give me a second pair of eyes in this issue of mine?!
  3. Help: Navigation Meshes

    you miss understood i know about geometry simplification that has nothing to do with "navigation meshes" Navigation meshes are about path finding.
  4. I want to program navigation mesh creation. I'm trying to study Navigation Meshes but I can't seem to find ANYTHING at alllll to use for study.The only thing I've found at all is just people using their tools which make navigation meshes. Does anyone have any resource to study Navigation meshes from? Or does anyone know how to code navigation meshes and mind some tutoring? Any form of source would help or even code snippets. I know how to program path finding such as A* and I've heard that Navigation Meshes do use A* so I mean I guess I'm half way there. If anyone can help me pleaseee it would really be much appreciated any sort of information toward Navigation Meshes study. Even a book or something! lol
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