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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About frankyjoy2222

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  1. Well if i did the process and I'm not getting results properly. Then it defines that I'm miss understanding openGL in someeee way. Seeing as I've looked all over my code base its not like I can say "i think the issue is here" when I'm totally clueless to where my issue can be. Which is why I was looking for that 1 on 1 help in the first place
  2. I have been working on this pet project rendering engine for almost 6 months. I have been trying to figure out my issue with my animated skinning process for almost 2 months.   I know when enough is enough and I need someone who's professionally amazing with openGL and understand animated skinning to talk with me and look over my process to see what I might be missing.    I have been enjoying learning openGL and i have done this procedure before in a DirectX engine so if anyone can give me a hand in this openGL one please let me know. My issue is to big for me to write a simple question which is why I'm looking for some 1 on 1 help now.   I really really want to solve this soon so please anyone out there that can give me a second pair of eyes in this issue of mine?!
  3. you miss understood i know about geometry simplification that has nothing to do with "navigation meshes" Navigation meshes are about path finding.
  4. I want to program navigation mesh creation. I'm trying to study Navigation Meshes but I can't seem to find ANYTHING at alllll to use for study.The only thing I've found at all is just people using their tools which make navigation meshes. Does anyone have any resource to study Navigation meshes from? Or does anyone know how to code navigation meshes and mind some tutoring? Any form of source would help or even code snippets. I know how to program path finding such as A* and I've heard that Navigation Meshes do use A* so I mean I guess I'm half way there. If anyone can help me pleaseee it would really be much appreciated any sort of information toward Navigation Meshes study. Even a book or something! lol