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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

KenoshaKid

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  1. It was the early morning, the sun had just begun to dye the overlying sky a deep rich purple. I wandered through the woods flashlight trained on the deer tracks cut into the snow as they led down a steep embankment and I was met suddenly by a lake, wide and completely frozen over, that in all my years in these woods I had never seen. By dawns first light I saw in the middle of the lake the deer, framed on the shore opposite by a huge wooden obelisk. A wind picked up from the south and I heard the creak of its old timbers. This had not been here the week prior, I was sure. A mist began to spread across the lake and wound its way down a small gully some distance to my left, running the way I had come. The wind switched and everything was quiet again, eerie. I turned and, shouldering my rifle, commenced to scramble up the embankment. I began to walk hurriedly away from the tower without a backward glance. Some spectre or hallucination surely, I feared for my sanity, I would never tell anyone what I had seen. Turns out, I wouldn't be troubled by that. I never had the fortune of seeing anyone to tell. When I got back to town they were all gone, my friends, my family, my wife. All dead or run away or something. Or maybe I'm dead. If not, I will be soon enough i'm certain. The mist is coming, I can see it spreading out of the forest, black shadows rise up out of it and spin away into soft tendrils quick enough that you may not be entirely convinced they were even real. My only hope is that this will allow me to see my dear Joanna soon. They are coming Joanna, they are coming. Are you waiting for me wherever I am bound? Are you waiting?