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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

false3d

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  1. RT @alersteam: Lemfather WIP, he already started his research! http://t.co/h81AHgOnpt
  2. Hi guys!   I am glad to post here our progression about developing Exoplanet:First Contact. Our game is about exploring, crafting, and all this is on dangerous alien planet named K'Tharsis.   [media]http://www.youtube.com/watch?v=y4BjrTQHkpo[/media]   If you want to know more, please visit our site: http://alersteam.com or subscribe us on [twitter]alersteam[/twitter]   PS: Currently we are looking for Concept Artist to our team. If you are interested please drop me a line at: false3d@gmail.com
  3. “@alersteam: Happy holidays! Hopefully not too late? =) http://t.co/sT7mVD53”
  4. Hi there! Please, check out our new gameplay video: [media]http://www.youtube.com/watch?v=jTjBwkaHZ5A[/media]
  5. Here is post about character development and gameplay nonlinearity in [url="http://alersteam.com/blog/en/2012/07/how-we-bring-the-game-world-to-life/"]Exoplanet: First Contact.[/url] Check it out [url="http://alersteam.com/blog/en/2012/07/how-we-bring-the-game-world-to-life/"]here[/url]
  6. He is one of the natives. Criminals are more human like, and some of them partially are cyborgs...
  7. New dev post: http://alersteam.com/blog/en/2012/07/tech-diary_1/
  8. Some wip screen from texturing process, [url="http://alersteam.com/blog/en/?p=239"]click here for more[/url] [url="http://alersteam.com/blog/en/wp-content/blogs.dir/2/files/exoplanet-first-contact-screenshots/natives_retexture_01.png"][img]http://alersteam.com/blog/en/wp-content/blogs.dir/2/files/cache/20__640x480_natives_retexture_01.png[/img][/url]
  9. Thank you very much! =)
  10. Sorry for posting from another login, this automatic fb logins always makes problems. Prev post is mine =)
  11. Hello to all! I'm happy to present our new video: [media]http://www.youtube.com/watch?v=H7_-adZDQIw[/media] It's about one interesting aspect of gameplay: Kamikadze Bug! Do you like it?
  12. ‘Legends of Eisenwald’ Looks Hexcellent | The Indie Game Magazine - Indie Game Reviews, Previews, News & Downloads: http://t.co/wEYLJNhZ
  13. Thanks! =) Some way our projects has intersect point. Our game set in space colony, as your game =).
  14. 2Motok: Game is developed on our own [b]Sahara Engine[/b] 2TheGuardian: Thanks! =) We have 6 people in our team, however we are not working full time =(. That's why we chose [url="http://alersteam.com/blog/en/?page_id=9"]pre-order[/url] model. If community like our project, we just hope they will help us and we could start work full time for Exoplanet: First Contact.
  15. The most dangerous weapon ever! [url="http://alersteam.com/blog/en/?p=202#more-202"][img]http://alersteam.com/blog/en/wp-content/blogs.dir/2/files/cache/19__640x480_t67_module.png[/img][/url] Type 67 Assault Rifle is one of the most popular and reliable weapons in Human Space. Though it is has been replaced with more advanced designs and models in the old and rich Core Worlds, its clones and modifications are being manufactured in vast numbers on more then 200 frontier planets of humanity. It is considered that T67 and its “family” have killed more humans and natives than any weapon in the history of human Expansion. [url="http://alersteam.com/blog/en/?p=202#more-202"][b]Read more...[/b][/url]