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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About NiklasBorglund

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  1. The game is now released! [img]http://www.crywolfstudios.net/storage/PromoPic%201.png?__SQUARESPACE_CACHEVERSION=1338447702837[/img] You can download the free version [url="http://itunes.apple.com/us/app/medieval-zombies/id523047787?l=sv&ls=1&mt=8"]HERE[/url]. You can download the premium version [url="http://itunes.apple.com/us/app/medieval-zombies-premium/id526644070?l=sv&ls=1&mt=8"]HERE.[/url] Feedback is always appreciated, we always want to improve our games![img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
  2. [quote name='fightergear' timestamp='1333474564' post='4927937'] No too bad, it looks like a game you could get sucked into and I like the coin collecting concept. What can you use the coins for? Mainly weapon upgrades or do you offer any other options? [/quote] Wow! I'm really sorry for the late answer :/ We have been working to update the overall graphics for the game in the last month. Right now, the coins give extra lives - but the plan is to implement so you can buy new weapons. Here's an ingame video on how the game looks now. [media]http://www.youtube.com/watch?v=MohlabUEHck[/media]
  3. [quote name='Felix Ungman' timestamp='1333268029' post='4927121'] Nice! Off-topic: How did you capture those videos? Using the simulator? [/quote] Thanks Since we are developing in the Unity3D engine, it's really easy to switch and build for another platform. So we created some keyboard controls and built it as a standalone windows version for the video capturing.
  4. [color=#111111][font=Helvetica, Arial, sans-serif][size=3]7th week of production is done:). Here's a video update.[/size][/font][/color] http://www.youtube.com/watch?v=3ScioTfXlzU Current build is available here: [url="http://www.crywolfstudios.net/lab/"]http://www.crywolfstudios.net/lab/[/url]
  5. Hi! I'm currently working at a small newly founded game studio in Sweden named Cry Wolf Studios. We are working on our second title right now called Medieval Zombies. It's in many ways a classical platformer for iOS platforms. You're playing as Earl Shovelhands who is trying to prevent a zombie apocalypse in the dark ages. You collect coins, collectibles and strike down zombies in your adventure to find a wizard that can make everything right. The game is made with unity3d engine. Edit: Video update from 2012-05-10 http://www.youtube.com/watch?v=MohlabUEHck The game have been in development for 6 weeks. This is how the game looked a week ago. [media]http://www.youtube.com/watch?v=9JY8Iz_QZrg[/media] More videos from the development is available at our youtube channel: [url="http://www.youtube.com/user/CryWolfGames"]http://www.youtube.c...er/CryWolfGames[/url] If you want to try the game out, the latest build is available at: [url="http://www.crywolfstudios.net/lab/"]http://www.crywolfstudios.net/lab/[/url] Any feedback is appreciated! /Niklas