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About Dwapook

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  1. Opinion on World Chat?

    [quote name='glhf' timestamp='1333969926' post='4929506'] [quote name='SimonForsman' timestamp='1333950034' post='4929467'] [quote name='glhf' timestamp='1332842306' post='4925608'] Next time I'm making a thread I'll make sure to say I'm only interested in people with same opinion. [/quote] This is a discussion forum, discussions where everyone agrees with eachother aren't really discussions and don't really lead to anything, If you want a place to post your opinions without having them challenged i'd recommend getting a blog, disable comments and add a facebook "like" button [/quote] I disagree. The discussions where everyone is already of the same major conclusion are the discussions that DO lead somewhere. Because then we all can discuss how to improve the major conclusion with many minor conclusions. [/quote] UHM.. Even if you're set on making a certain feature workable, opinions of why it doesn't work can help you to strengthen it.. You gotta start relying more on thinking and less on people agreeing with you.. I'd suggest going to your local library and picking up a book by Eward De Bono, I've heard they're really good at helping to develop thinking skills.. (The one I just started seems to be really helpful anyway)
  2. [quote name='Stupice' timestamp='1331631588' post='4921611'] Also, "start from the basics?" What basics? Are my basics and your basics the same? There seem to be some warped perspectives on using authoritative resources here. Like, "figure it out yourself in the dark and it'll be that much sweeter." Sure, you can learn to paint or play the guitar without ever cracking a book or taking a lesson, but you would WASTE SO MUCH TIME. Doesn't game design take enough time as it is? There's a lot of what I call "go with your heart" advice happening here. Advice that pop-philosophically questions the relevance of the initial question itself without working to add anything of substance to the discussion. [/quote] Brainstorm what kind of npcs and objects would appear within the setting/theme of any given level.. What's naturally occuring? Man made? Friend? Enemy? Whatever other category you feel is worth adding! Come up with various ways they can interact with each other and the player.. How can be they hazardous? helpful? What's inherently interesting about them? Settle on the gameplay mechanics they add.. It can be helpful to look towards other games to help with ideas, but if they're your main source of inspiration.. your game is a lot more likely to be derivative..
  3. Another option is 2D skeletal/bone animations.. Just saw this the other day [url="http://www.kickstarter.com/projects/539087245/spriter"]http://www.kickstarter.com/projects/539087245/spriter[/url] Could be promising..
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