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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

peakdap24

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  1. [quote name='zedz' timestamp='1337558140' post='4941763'] way too complicated, the best logos are simple ones without words, eg nike, mercedes, apple etc (though no doubt most of them are gone) company names too long as well (at least its not just the company name) I'll do a highly stylized monkey [/quote] I thought it was too complicated but, with a game development company I added the name. I made a logo without the text but he didn't want to use it and the second picture was for a background on the website.
  2. I am an aspiring graphic designer and indie game developer and I made two logo for another indie game developer. He liked it but I think it was too amateurish. What do you think? And how can I improve my next logo. (I'm making a logo for another game developer this week.) [url="https://twitter.com/#!/_devonpeak/media/slideshow?url=pic.twitter.com%2FRZisS8Sx"]https://twitter.com/#!/_devonpeak/media/slideshow?url=pic.twitter.com%2FRZisS8Sx[/url] [url="https://twitter.com/#!/_devonpeak/media/slideshow?url=pic.twitter.com%2FEQ3tUkNw"]https://twitter.com/#!/_devonpeak/media/slideshow?url=pic.twitter.com%2FEQ3tUkNw[/url]
  3. I finished a logo I made for an independent game company "Sock Munkee Development". The pictures are on my twitter. [url="https://twitter.com/#!/_devonpeak"]https://twitter.com/_devonpeak[/url]
  4. In my opinion there are two types of games. Entertainment. And Art Games. All Games are art but, 'art games' are more...artistic and creative. I love art games because the stories are life changing (over exaggeration) and the games can be completed in less than 10 minutes. And I also love the art in most art games. Entertaining games usually don't have a good story because the theme is too common or the player can't relate to it. i.e. Call of Duty. Theme: Kill People. But not all entertaining games are bad games or need a story because I love most puzzle games.
  5. Do you want me to make a new design for the game?
  6. [quote name='Paul Franzen' timestamp='1336413942' post='4938134'] Followed! [/quote] Thank You!
  7. Thanks for the comment, follow, and website view. I'm working on a drawing now. I know it's important for me to post pictures because I can describe my style. And I like your website. It's clean and that's a nice "Actual Photograph". And thanks for contributing to my post on this website. I'm following you on Twitter because I want to. Not because you followed me first.
  8. My name is Devon Peak, and I'm an aspiring artist (and independent game developer). I love all art especially graphic design. I want to design logos for free so more people can see my art. I'm experienced in most graphic design (drawing and photo editing) software i.e. Photoshop and Gimp. I also use 'Blender' a 3D modeling software. I'm a high school student but I have learned graphic in a class at my school and I self teach myself. I also work with a group of graphic designers, photographers, and website designers at my church. You can email me: devonpeak.oh@gmail.com Website: [url="http://www.devonpeak.tk/"]http://www.devonpeak.tk/[/url] and follow me on Twitter: [url="https://twitter.com/#!/_devonpeak"]https://twitter.com/_devonpeak[/url] I tweet about my art and game development.
  9. Art Games.
  10. Lua with Love 2D
  11. I'm using my name and I made a website and twitter about my art and game development. I'm not trying to spam but, If you're interested you can follow me. [url="http://www.twitter.com/_devonpeak"]www.twitter.com/_devonpeak [/url] and my website is [url="http://www.devonpeak.tk/"]http://www.devonpeak.tk/[/url]
  12. I tweet and blog about art and my indie game development. [url="https://twitter.com/#!/_devonpeak"]https://twitter.com/_devonpeak[/url] [url="http://www.devonpeak.tk/"]http://www.devonpeak.tk/[/url]
  13. I'm an aspiring game developer and artist and I started working with a group of people in my church to improve the church's website and marketing. I'm 15 years old and I'm working with adults. They want me to help make games for kids. I make art games and they want casual games. How would you make a game that is an art game and fun. The games I make are fun but, the story is more important. I don't think this would be fun for most children.
  14. I'm working on a game now and I started a different project earlier this year but I need more money for software.
  15. I think i'm going to use my name. I don't need a name for a company because I don't have a team.