jamesmintram

Member
  • Content count

    5
  • Joined

  • Last visited

Community Reputation

101 Neutral

About jamesmintram

  • Rank
    Newbie
  1. Place was called cedar of Lebanon and it's in the bigg market, would definitely go back!
  2. Hmmmm, PC might be going out the window soon!!
  3. 0x10c

    I wonder if someone will create a CPU for the language in Minecraft? (Or even if it is possible?)
  4. Blurgh... to many Easter eggs.
  5. wow - EA has done something right! http://t.co/wraAG7eJ
  6. Ahhh, thanks Clas Ohlson. Much warmer :)
  7. Hmm, maybe it's time to by a heater. Office is freezing!
  8. There is a web service called parse which supports the kind of thing you want and it is free up to a certain amount of messages/api requests (Like GAE) It has cross platform libraries (iOS and Android) and supports REST so you can use it with anything. Supports push notifications and offline sending of messages (You create the message to send and the library will save it transparently and upload it next time you get a connection) Check it out here: www.parse.com Regards, James Mintram
  9. Implicit cast to another class?

    I cannot inherit from Node as it is a registered c++ class. I was hoping by wrapping it in a script class that would be inmplictly cast to a Node which would achieve the same effect for me as inheriting directly from Node. Is there another way to achieve what I am trying to do? If not is it likely some feature like this would be implemented in the near future? Regards, James Mintram
  10. Implicit cast to another class?

    Hello, Is it possible with angelcode script to create a class that can be implicitly cast to another class? Here is an example of usage (not written in Angelcode but you should get the idea) [CODE] class node { }; class anotherNode { public: operator node () { return m_node; } protected: node m_node; }; void needsNode ( node item ) {} anotherNode someItem; needsNode ( someItem ); //Here we call a function that needs a node class so someItem is implicity cast [/CODE] I should also note that I am wanting to do this with references/handles not concrete objects. Hopefully you can see what I am trying to achieve [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] Regards, James Mintram
  11. yesss! Have that Android! Only had to root one of our devices to get proper shell access for debugging. Emulator==Shite