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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

jamesmintram

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About jamesmintram

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  1. Place was called cedar of Lebanon and it's in the bigg market, would definitely go back!
  2. Hmmmm, PC might be going out the window soon!!
  3. I wonder if someone will create a CPU for the language in Minecraft? (Or even if it is possible?)
  4. Blurgh... to many Easter eggs.
  5. wow - EA has done something right! http://t.co/wraAG7eJ
  6. Ahhh, thanks Clas Ohlson. Much warmer :)
  7. Hmm, maybe it's time to by a heater. Office is freezing!
  8. There is a web service called parse which supports the kind of thing you want and it is free up to a certain amount of messages/api requests (Like GAE) It has cross platform libraries (iOS and Android) and supports REST so you can use it with anything. Supports push notifications and offline sending of messages (You create the message to send and the library will save it transparently and upload it next time you get a connection) Check it out here: www.parse.com Regards, James Mintram
  9. I cannot inherit from Node as it is a registered c++ class. I was hoping by wrapping it in a script class that would be inmplictly cast to a Node which would achieve the same effect for me as inheriting directly from Node. Is there another way to achieve what I am trying to do? If not is it likely some feature like this would be implemented in the near future? Regards, James Mintram
  10. Hello, Is it possible with angelcode script to create a class that can be implicitly cast to another class? Here is an example of usage (not written in Angelcode but you should get the idea) [CODE] class node { }; class anotherNode { public: operator node () { return m_node; } protected: node m_node; }; void needsNode ( node item ) {} anotherNode someItem; needsNode ( someItem ); //Here we call a function that needs a node class so someItem is implicity cast [/CODE] I should also note that I am wanting to do this with references/handles not concrete objects. Hopefully you can see what I am trying to achieve [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] Regards, James Mintram
  11. yesss! Have that Android! Only had to root one of our devices to get proper shell access for debugging. Emulator==Shite