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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About cristycs

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  1. XNA looks like a good option. Thx.
  2. Hello guys, I'm Chris and I need to make a decision, I am a decent story writer, and a decent pixel artist, I love retro games and love 8/16bit music(www.youtube.com/watch?v=4qsWFFuYZYI or /watch?v=m4V3FJHTNHc something to listen while you read the post [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img]), and want to give my stories a new life, I am looking for a good powerful 2D - 2.5D game engine with maybe multiplayer support, I am looking at games like Ninja Gaiden, Nekketsu Kakutou Densetsu NES, Dragon Ball Z - Advanced Adventure GBA, Metal Slug Neo-geo.... to Maplestory(not including the grindfest) and want to make something with the same feel, no grindfest, just plain fun with a good story, and good art. I know is a long process but I don't want to make a wrong decision from the start. I have been looking at game engines at [url="http://content.gpwiki.org/index.php/Game_Engines"]http://content.gpwik...hp/Game_Engines[/url] and I don't know what is the best one for what I want. Any suggestions will be appreciated. THX and have a nice day. PS: I have used Unity3d a bit and know C,C++,C#,Python and javascript at a basic/beginner level.
  3. Hy, I am a 2D/3D artist and want to get into programming to extend my creativity. I know is alot to learn, the good thing is I got time. I am pretty much a NES/SNES/MAME/Neo-Geo... 8-16bits games like Ninja Gaiden, Last Blade, Metal Slug, The King of Fighters... retro games in general type of guy [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img]... what is the most efficient way to develop this kinda games? What programming language will be the most suited for this ? So I want to bring back old school [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] What I would like to start in the future is a game maybe like: [media]http://www.youtube.com/watch?v=kTfXfmtoEXU&feature=related[/media] [media]http://www.youtube.com/watch?v=-DQsa_nM9e4[/media] Mapplestory is nice but more story less grinding. [media]http://www.youtube.com/watch?v=2lt8AKQb1IM[/media] and what about space 4x games? like future... a modern version of Distant Worlds or Star Ruler [media]http://www.youtube.com/watch?v=CMzuiQS3x7E&feature=relmfu[/media] these are some quick examples So for now I am thinking C# or Java, maybe a good engine out there that has the power to do most of what you see in these videos... or to start from scratch. So It needs to be easy, fast, powerfull to do the job. I was thinking C# with Unity for 3d games not sure about 2d, and Java for 2d games, my only experience with any type of engine was Valve Hammer Engine I did around 10 maps for counter strike 1.6 a long time ago [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img]. Thx in advance.
  4. [quote name='Servant of the Lord' timestamp='1333403480' post='4927655'] [quote name='Narf the Mouse' timestamp='1333395182' post='4927602'] [quote name='cristycs' timestamp='1333356999' post='4927408'] How scalable is C++ when it comes to web games? [/quote] C++: Very scalable. It's arguably the fastest object-oriented language, or among the top. [/quote] Your advice is very good and valuable, but just to nitpick slightly (We're on the internet after all [img]http://public.gamedev.net//public/style_emoticons/default/wink.png[/img]), you didn't answer this question fully, but he has the impression that you did, so he's walking away with faulty information. [b]Question:[/b] "[i]How scalable is C++ [u][color=#FF0000]when it comes to web games[/color][/u]?[/i]" [b]Answer:[/b] Horrendous. C++ is not made for web-based games, and if you want to get C++ games working in someone's web browser, you have to do weird stuff like having users download custom or uncommon plugins for their browsers just to play your game, presenting major security risks and driving away users, whereas some other languages (like Java) most of your userbase will already have the plugin installed. C++ is not the ideal language for web games. Neither is C#, though C# is somewhat better (Unity plugin, and I don't know what else, but it seems Microsoft designed C# for web support as well). Python I don't have a clue about, though I imagine it's in the same boat as C#. Java is much better suited for web games, at least presently. [/quote] Thx I decided to start with C# and Unity for web, C# with XNA for windows and Java for cross-platform including web, but I will start with C# because is easyer to learn. But in the end I will end un with C++/C#/Java, C# and Java being the main focus. "I was thinking he'd use C++/C#/Java/Python for the backend (or what runs on the server) and the weblanguage for the frontend (or what runs on the client)."
  5. @[url="http://www.gamedev.net/user/114106-stormwarestudios/"][color=#284B72]stormwarestudios[/color][/url] @[url="http://www.gamedev.net/user/100991-narf-the-mouse/"][color=#284B72]Narf the Mouse[/color][/url] some of the best advice I ever received from someone, thx for taking some of your time to replay.
  6. @Narf the Mouse Well I want to develop for the PC (and probably for the Android OS but the PC is my main focus), so from that list Java and C# looks the most appealing to me. How scalable is C++ when it comes to web games? how about python? @Servant of the Lord I know it takes time, dosent matter if it takes even 1-2 years to be good at one or two programming language. I am doing this to extend my creativity.
  7. Hello, I am trying to become a game developer, I am a 2D/3D artist, I would like to learn a language where I will have alot of freedom, and be a language for the future (I want to help develop games similar to star trek - infinite space, dark orbit, battlestar galactica online, and more, I would like to start a project that looks like star trek - IS, i love 4x games) for developing 2d/3d games for the web, I know is a loong process and alot to learn but I have time 4-16 hours a day, all I need is to be pointed in the right direction. I know these are high expectations, but only this way I will become more than I can be as a developer. Thx in advance.