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About cristycs

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  1. cristycs

    Retro Games

    XNA looks like a good option. Thx.
  2. cristycs

    Retro Games

    Hello guys, I'm Chris and I need to make a decision, I am a decent story writer, and a decent pixel artist, I love retro games and love 8/16bit music( or /watch?v=m4V3FJHTNHc something to listen while you read the post ), and want to give my stories a new life, I am looking for a good powerful 2D - 2.5D game engine with maybe multiplayer support, I am looking at games like Ninja Gaiden, Nekketsu Kakutou Densetsu NES, Dragon Ball Z - Advanced Adventure GBA, Metal Slug Neo-geo.... to Maplestory(not including the grindfest) and want to make something with the same feel, no grindfest, just plain fun with a good story, and good art. I know is a long process but I don't want to make a wrong decision from the start. I have been looking at game engines at http://content.gpwik...hp/Game_Engines and I don't know what is the best one for what I want. Any suggestions will be appreciated. THX and have a nice day. PS: I have used Unity3d a bit and know C,C++,C#,Python and javascript at a basic/beginner level.
  3. cristycs

    Old School Games

    Hy, I am a 2D/3D artist and want to get into programming to extend my creativity. I know is alot to learn, the good thing is I got time. I am pretty much a NES/SNES/MAME/Neo-Geo... 8-16bits games like Ninja Gaiden, Last Blade, Metal Slug, The King of Fighters... retro games in general type of guy ... what is the most efficient way to develop this kinda games? What programming language will be the most suited for this ? So I want to bring back old school What I would like to start in the future is a game maybe like: [media][/media] [media][/media] Mapplestory is nice but more story less grinding. [media][/media] and what about space 4x games? like future... a modern version of Distant Worlds or Star Ruler [media][/media] these are some quick examples So for now I am thinking C# or Java, maybe a good engine out there that has the power to do most of what you see in these videos... or to start from scratch. So It needs to be easy, fast, powerfull to do the job. I was thinking C# with Unity for 3d games not sure about 2d, and Java for 2d games, my only experience with any type of engine was Valve Hammer Engine I did around 10 maps for counter strike 1.6 a long time ago . Thx in advance.
  4. cristycs

    Web Game Development advice

    C++: Very scalable. It's arguably the fastest object-oriented language, or among the top. [/quote] Your advice is very good and valuable, but just to nitpick slightly (We're on the internet after all ), you didn't answer this question fully, but he has the impression that you did, so he's walking away with faulty information. Question: "How scalable is C++ [color=#FF0000]when it comes to web games?" Answer: Horrendous. C++ is not made for web-based games, and if you want to get C++ games working in someone's web browser, you have to do weird stuff like having users download custom or uncommon plugins for their browsers just to play your game, presenting major security risks and driving away users, whereas some other languages (like Java) most of your userbase will already have the plugin installed. C++ is not the ideal language for web games. Neither is C#, though C# is somewhat better (Unity plugin, and I don't know what else, but it seems Microsoft designed C# for web support as well). Python I don't have a clue about, though I imagine it's in the same boat as C#. Java is much better suited for web games, at least presently. [/quote] Thx I decided to start with C# and Unity for web, C# with XNA for windows and Java for cross-platform including web, but I will start with C# because is easyer to learn. But in the end I will end un with C++/C#/Java, C# and Java being the main focus. "I was thinking he'd use C++/C#/Java/Python for the backend (or what runs on the server) and the weblanguage for the frontend (or what runs on the client)."
  5. cristycs

    Web Game Development advice

    @[color=#284B72]stormwarestudios @[color=#284B72]Narf the Mouse some of the best advice I ever received from someone, thx for taking some of your time to replay.
  6. cristycs

    Web Game Development advice

    @Narf the Mouse Well I want to develop for the PC (and probably for the Android OS but the PC is my main focus), so from that list Java and C# looks the most appealing to me. How scalable is C++ when it comes to web games? how about python? @Servant of the Lord I know it takes time, dosent matter if it takes even 1-2 years to be good at one or two programming language. I am doing this to extend my creativity.
  7. Hello, I am trying to become a game developer, I am a 2D/3D artist, I would like to learn a language where I will have alot of freedom, and be a language for the future (I want to help develop games similar to star trek - infinite space, dark orbit, battlestar galactica online, and more, I would like to start a project that looks like star trek - IS, i love 4x games) for developing 2d/3d games for the web, I know is a loong process and alot to learn but I have time 4-16 hours a day, all I need is to be pointed in the right direction. I know these are high expectations, but only this way I will become more than I can be as a developer. Thx in advance.
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