marissa13600

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About marissa13600

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  1. Pygame Window Not-Responding

    For my Game Programming Class we had to my a tamagotchi game. I have been having loads of problems with the window not responding... I've tried multiple things but nothing is working. Any help or suggestions would be awesome. [source lang="python"] from TamagochiGame import * import pygame from pygame.locals import * global background #background = pygame.image.load("background.jpg") screen = pygame.display.set_mode((600,400), DOUBLEBUF) #size = (width, height) = background.get_size() stillPlaying = True ############################ METHODS TO DEFINE ################################# def initializeTamagochi(): """ Set the initial state of the Tamagochi, and give it some food. """ global tamagochiState # Do not delete this part global nutrition # or this part tamagochiState = "Bored" #tamagochi is happy at initial start nutrition = 100 ##### SET UP ##### global boredimage global bored1image global hungryimage global hungry1image global playingimage global playing1image global eatingimage global eating1image background = pygame.image.load("background.jpg") boredimage = pygame.image.load("Bored.jpg") bored1image = pygame.image.load("Bored1.jpg") hungryimage = pygame.image.load("Hungry.jpg") hungry1image = pygame.image.load("Hungry1.jpg") playingimage = pygame.image.load("Playing.jpg") playing1image = pygame.image.load("Playing1.jpg") eatingimage = pygame.image.load("Eating.jpg") eating1image = pygame.image.load("Eating1.jpg") def updateTamagochiState(): """ Based on whether there is food or a toy present, change the state of the Tamagochit """ global tamagochiState # Do not delete this part global nutrition # or this part if tamagochiState == "Bored": nutrition = nutrition - 5 if tamagochiState == "Playing": nutrition = nutrition - 5 if nutrition < 0: nutrition = 0 if tamagochiState == "Bored": if nutrition < 20: tamagochiState = "Hungry" elif game.seeToy(): tamagochiState = "Playing" elif tamagochiState == "Eating": if not game.seeFood(): # No food to eat... if game.seeToy(): tamagochiState = "Playing" else: tamagochiState = "Bored" elif tamagochiState == "Playing": if nutrition < 20: tamagochiState = "Hungry" elif not game.seeToy(): tamagochiState = "Bored" elif tamagochiState == "Hungry": if game.seeFood(): tamagochiState = "Eating" nutrition = nutrition + 5 if tamagochiState != "Eating": nutrtion = nutrition - 5 def tamagochiAct(): """ Based on the state the tamagochi is in, do something (and print it to the screen) """ global tamagochiState # Do not delete this part global nutrition global stillPlaying # or this part stillPlaying = True frame = 0 frame = frame + 1 frame = 0 + 1 if tamagochiState == "Bored": print ("Your tamagochi is bored... Do something to cheer him up!") if frame < 15: screen.blit(boredimage, (125, 150)) pygame.display.flip() else: screen.blit(bored1image, (125, 150)) pygame.display.flip() elif tamagochiState == "Playing": print ("Your tamagochi is playing!") if frame < 15: screen.blit(playingimage, (125, 150)) pygame.display.flip() else: screen.blit(playing1image, (125, 150)) pygame.display.flip() elif tamagochiState == "Eating": print ("Your tamagochi is eating!") if frame < 15: screen.blit(eatingimage, (125, 150)) pygame.display.flip() else: screen.blit(eating1image, (125, 150)) pygame.display.flip() elif tamagochiState == "Hungry": print ("Your tamagochi is hungry! Better feed him!") if frame < 15: screen.blit(hungryimage, (125, 150)) pygame.display.flip() else: screen.blit(hungry1image, (125, 150)) pygame.display.flip() print ("nutrition = ", nutrition) #Tells what the nurtition level is #backgroundRect = background.get_rect() #screen.blit(background, backgroundRect) #pygame.display.flip() pygame.display.flip() if __name__ == "__main__": initializeTamagochi() game = TamagochiGame(updateTamagochiState, tamagochiAct) # And loop until complete while True: event = pygame.event.get() for event in event: if event.type == QUIT: stillPlaying = False game.gameLoop() [/source] This is what I have so far