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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

SolomonHelsing

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  1. Ah right cool thanks very much, i believe i can get something similar from where i would buy the toshiba also, but i will keep that in mind.
  2. Yeah the Toshiba says up to 6 hours, and the Dell i guessed is 5/6 but it doesn't actually say, Oh and anyone else reading the price difference is just for the online price of the toshiba, it is actually the same price as the dell in-store at where i would get it, so makes little difference there then. Well getting tired of either having to take desktop home to do work at breaks or struggling on the netbook i have had for years instead. So a laptop seems a good way of doing the work either at uni or at home during breaks etc,
  3. Sorry if questions like this aren't for this forum, i just noticed some others so thought i would post. Well i am going into final year of a HND Games Programming course, and onto the degree top up. I want a laptop that can deal with Xna, Silverlight, Visual Studio, C++, C#, Java etc. Now i have so far narrowed it down to two that are in my budget and there is a difference between them i cant tell which is better for programming than the other. However one is £50 more than the other at the "base" price. Both are 15.6" screen size as i don't want any bigger or smaller and with Windows Home Premium. Toshiba Satellite P750 Intel i3 2.3GHz 8GB Ram GeForce GT 540M (2GB Graphics Memory) 640GB Hard Drive Dell XPS 15 Intel i5 2.5Ghz 6GB Ram GeForce GT 525M(1GB Graphics Memory) 500GB Hard Drive Basically is the Differences between the i3 and the i5 laptop processors enough to go for the XPS even when it has less Ram, a lower Graphics card and less Hard drive space? As the XPS is already £50 more than the Toshiba, and upgrading the system with anything to get it closer to the toshiba in the ram, graphics or hard drive department puts it over £700 and my budget which ideally is only £600 to begin with, I would rather go with the Toshiba if the difference between processors is minor. I am guessing for lower level games programming both of these are maybe overkill, but i want it to be futureproof for the next 2/3 or more years, so spending more now to save upgrading later.