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Everything posted by Supbot

  1. Hi guys! I need to start getting the art done for a 2D indie game project of mine but I am quite confused and I hope you guys can clarify some things for me. The art style is based on Edmund McMillen's The Binding of Isaac (http://en.wikipedia....ac_(video_game)). The view will have the same perspective and the art will be simple and bold. I have a Wacom Bamboo Connect graphic tablet and I have Photoshop, Illustrator and Flash CS5 to work with. Now, I want to start but.. I don't wanna do things wrong and have to start again so I'd like to clarify some stuff with you guys. My main concern is with drawing the environment. In The Binding of Isaac, was the walls, doors, objects and floor drawn in Illustrator in your opinion or is it Photoshop? Because I've read that I want to work with vectors so it doesn't pixelize when scaled but I don't know if this applies to only the characters or to everything. When working with Photoshop, what Resolution should I work with when starting a new project? Should I work with 64x64 pixels tiles? Considering I do work with 64x64 pixels tiles and I want to create the floor tiles, walls and doors for a room type, should I be creating a 640x640 pixels (for example) and apply a 64x64 pixel grid to the view then start drawing. When I'm done, I take out every different tiles and create a tileset from there? What's the good way to work? What is your workflow like when creating characters? Environment? I really appreciate any answers or tips you can give me! Of course, the best would be to get in contact with a graphic artist so I can communicate faster and have some support so if you feel like helping me, I would really owe you. Later!
  2. That's weird cause I always read 4, 8, 16, 32, 64 pixels tiles... First time I hear of 40x40 tiles. Thanks for sharing Black-Rock. I'd like to have some more people giving their opinion. Also, I'm looking for Adobe Flash animation tutorials/lessons/forum if you guys have anything to suggest! Thanks!
  3. This is what I mean by Resolution. Thinking about it, I would only be sketching in Photoshop so I guess Resolution doesn't really matter in the end. Hmm that doesn't really answer my question. Maybe I wasn't clear. Let's take this picture from Isaac: (http://snag.gy/hLeTq.jpg) and let's say I want to reproduce a similar map. Although, in my case, the wall will be made of one repeated tile and interior/exterior corners; the floor will be a repeated tile (with 3-4 variations); the door should be 3 tiles large, one instance vertical and one horizontal. Now, should I draw a whole room in Illustrator with a 64x64 grid (or whatever size) and then tile it? Is it an efficient way to do it or do you have anything better to suggest me? By workflow I meant your steps in creating a character. Sorry for the confusion. Although, that reminds me I have to invest in a second monitor haha! Thank you for your input Black-Rook.
  4. Hi guys. So, I've decided to go ahead and create the 2D assets for an indie game project. The art is going to be in a style close to Edmund McMillen's Super Meat Boy and The Binding of Isaac. I think the art of those games was done with Adobe Flash (would be nice to get a confirmation here). The problem is, I don't have any experience with this software. I do have some knowledge of Photoshop but I never really drawn with shadow, light and highlight layers. I never animated too. Also, I don't have any drawing skills but, I do have a very good artistic sense so I should progress rather quickly. So, knowing all that, here are some questions for you guys. Although, please feel free to post even if you don't necessarily answer a question. Do you have any online drawing lessons/tutorials to suggest me? Should I sketch on paper then scan it or on a graphic tablet? What's the workflow (steps) like between sketching and the final character render using Flash? Do you have any tutorial to suggest me? Should the ground and environment be done with Flash as well? Do you have any graphic table to suggest me? My price range is $300. Thank you so much for any help you guys can provide me!
  5. Ok. Actually I was gonna use Ai but read that McMillen's game were drawn in Flash (which I am not even sure) so I wasn't sure anymore what to use to get that result. So I'm gonna use Ai then. I was thinking about a similar workflow to yours where I would sketch in Photoshop using my tablet and then vector it in Ai but that's for characters. Now, I'm really not sure how to do ground tiles with Ai... How do you do your ground and backgrounds? Also, if you could quickly go over your Ai settings that would help me a bunch. Things like resolution, depth of color etc and how to save them in optimal quality for a video game. One other thing is I read that XNA's exporter cannot really work with vectors so it converts them to PNGs so I was wondering why work with vectors if in the end your gonna end up working with non-scaleable assets. I have yet to do more research on this but if you know anything about it, let me know. We thought about building our own exporter but it would be a lot of work for now. I'm going to get myself a tablet now. Thanks for the suggestion. I'll be getting the Wacom Bamboo. Haha, don't worry. At least, it made it very clear for me. Thanks guys!
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