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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Dahamonnah

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  1. Thank you. This was very helpful in clearing up this confusion. I wasn't in any kind of trouble , just asking for future reference.
  2. I was reading the license for some free-to-use code libraries and I came across the license section and read that it's free as long there's no revenue collected either directly or indirectly. I was wondering if I made a free game and I put up a donation page or something if it's technically (indirect) revenue. I looked for an answer and couldn't find what I'm looking for.   manny
  3. [quote name='jbadams' timestamp='1351907435' post='4996730'] What language(s) do you already know? [i]Do[/i] you know any languages, or are you starting from scratch? If you don't already have at least minimal programming experience it would be advisable to spend some time learning the basics whether you're planning to use an engine or not. C#, C++ and Java (someone very recently asked [url="http://www.gamedev.net/topic/633790-how-powerful-is-java/"]how capable Java is[/url]) are all fine choices -- personally I'd prefer to stay away from C++ if possible, but that's your decision. [/quote] Thanks for using my post as a referance
  4. Thank you all for your help and support. - Manny.
  5. Hi, I'm just wondering about the power of Java compared to other languages (in game development), I'm just starting out on Java and I wanna know how powerful is it and what kind of games it's capable of running. Thank you. - Manny.
  6. Thank you all for your help and support
  7. Hi, I'm a beginner in the world of programming, I was just curious, what are high-level and low-level programming languages, and what are some examples of those, also any example will be helpful. I hear those terms quite a lot and I don't know what it means. Thank you. - Manny
  8. Well, my main target in Game dev is C++. I tried starting with that but it was too complicated and difficult for me, so I did some research on programming languages and I was unsure what to choose, C# or Java, so I just chose Java and here I am. Thank you superman3275
  9. Hello, I'm a beginner programmer, I need some help concerning Java game development capabilites and how learning Java may help me in learning C++. Also, any help on game development in general is very helpful. but let's stay on the main topic, which is how does java do performance-wise and what kind of game quality it can produce. Also i need some info on the difficulty of the language and how much time I need to be good at it. P.S. : Any example of good 2D and 3D games (besides minecraft and runescape) will be very helpful. Thank you - Manny
  10. Game maker is a great program, it's really good for 2D games, i reccomend you check out Wanderlust Rebirth and Ninjammin Beat-Jitsu, there are many other awesome 2D GM games and some 3D games also.
  11. GameDev has such an awesome community :)
  12. Thank you all for your feedback.
  13. [quote name='nooblet' timestamp='1333994452' post='4929621'] Is there a particular reason you chose C++ as your first language? [/quote] actually i want to get into this language because, it's a really powerful language and there are many great books on it (where i live), but not many books on C and other language, well no good ones, also i kinda don't have a lot of time on my hands to learn other languages and take the time to learn them, i have 3 years before i get into college (hopefully), and i want a lot of experience then, that's why i want to devote all these 3 years to learning C++.
  14. Thank you all for your feedback and help.
  15. I agree with jbadams, Gamemaker in my opinion is the best way to start developing simple and complex games, it's my recommendation to use it, there's a free version which is limited to some functions like (3D, particle effects, etc.), it also has a built in Image Editor which I still use to make most of my sprites. Also I have this thing where if I use a really simple Game Engine/Tool, I don't feel satisfied with the game i made, but with Gamemaker I feel like i made something really awesome.