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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

andrei94

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  1. Hello everyone ;D Im wondering if for rendering sprites i should use exact form (like in 3D ) geometry or just a sqare and alpha blend the invisible parts of texture ? ;D i need an advice pls Ty !
  2. Thank's a lot man that really helped me
  3. so i should use multiple vertex buffers right ? 1 buffer for each element :-??
  4. Hello everyone ! From the title u can see that i'm a total beginer... i've read a book about dx11 and msdn tutorials... i understood them ... bot no one had an example with ... rendering 2 things with diferent geometry... let's say i want to draw a cube and a triangle... how i do that... if my vertex buffer store the cube vertices... how i modify it or what should i do to be able to render the 2 objects Ty ;D
  5. forget it i just wanted to say if i have a big map... that i don't see all ... it's rendered all or just visible parts ? ;D
  6. Hello everyone ! my name is Andrei and im kinda new to DirectX Im trying to develop a simple 2D game and im just wondering ... if i have let's say a big map 1024x1024 that's not shown as whole ... let's say that on the screen appears just a 500x500 frame ...is directx rendering all the map with all things on it and show just a part or it's rendering just the shown by camera part ? if it's rendering the whole thing... how to make it render what i need.. how to optimize it ?;D Ty in advance
  7. Hello everyone! Im kinda new to network programming ... i've read a lot of tutorials and now i have doubts about : what is the fastest way on UDP port ...and best for MMORPG or games with kinda many players... connected datagrams or unconected ? what's best send()/sendto() in speed term and usability ? Thanks!
  8. Hello everyone! I made a client-server app that should exchange data betwen them.. they connect.. all is ok but i want it to be like an instant messenger.. now i can just send data on one and recive on the other 1 ...and not do all things toghether... that's because recv just blocks and wait for a message...and my send/recv is in a loop so if one blocks... i wont be able to chat anymore till the other one responds... So...how can i solve it please ?...how can u recv the message if there it is one and go on if there is nothing ? Please help, Thanks
  9. i was talking about the compiled program...i did a program that had just an .exe of 100MB ... i want to split that exe in resources and code how to do it ? ;D
  10. Hello everyone ! My big question is how to make my compiled project have multiple files. Ex: I made a game with GDI functions and it was just 1 file with something like 100MB.. how can i make it have multiple separated files ? and do the same (just to look better) ? Thanks.
  11. well im trying to do a windows app with customized appearance [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img] with d3d y i know i can do it ... but its used mostly for games... PS: i dont want to render at a high fps rate.. nor to be real time
  12. Hello everyone ! My name is Andrei , i'm 18 and im looking forward being a programmer My big question is how can i change the look of a window so that it wont have the window's basic boring aspect ;D ( i'm working with c++) Thanks to everyone who post usefull ideeas or advices
  13. thanks everyone for help now it's clear
  14. Hello everyone ! My name is Andrei and i'm 18 years old. I'm interested in game development and i started to read some books...now i read something about DX11 and its very interesting but in a section about game engines i heard about LUA scripting and heard that it's a good practice ... But why to use it if C++ can do the same thing? I just wanna some opinions pro's or con. Thanks for help guys ;D