andrei94

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About andrei94

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  1. Hello everyone ;D Im wondering if for rendering sprites i should use exact form (like in 3D ) geometry or just a sqare and alpha blend the invisible parts of texture ? ;D i need an advice pls Ty !
  2. Thank's a lot man that really helped me
  3. so i should use multiple vertex buffers right ? 1 buffer for each element :-??
  4. Hello everyone ! From the title u can see that i'm a total beginer... i've read a book about dx11 and msdn tutorials... i understood them ... bot no one had an example with ... rendering 2 things with diferent geometry... let's say i want to draw a cube and a triangle... how i do that... if my vertex buffer store the cube vertices... how i modify it or what should i do to be able to render the 2 objects Ty ;D
  5. Render just visible parts ?

    forget it i just wanted to say if i have a big map... that i don't see all ... it's rendered all or just visible parts ? ;D
  6. Hello everyone ! my name is Andrei and im kinda new to DirectX Im trying to develop a simple 2D game and im just wondering ... if i have let's say a big map 1024x1024 that's not shown as whole ... let's say that on the screen appears just a 500x500 frame ...is directx rendering all the map with all things on it and show just a part or it's rendering just the shown by camera part ? if it's rendering the whole thing... how to make it render what i need.. how to optimize it ?;D Ty in advance
  7. Hello everyone! Im kinda new to network programming ... i've read a lot of tutorials and now i have doubts about : what is the fastest way on UDP port ...and best for MMORPG or games with kinda many players... connected datagrams or unconected ? what's best send()/sendto() in speed term and usability ? Thanks!
  8. send/recv client

    Hello everyone! I made a client-server app that should exchange data betwen them.. they connect.. all is ok but i want it to be like an instant messenger.. now i can just send data on one and recive on the other 1 ...and not do all things toghether... that's because recv just blocks and wait for a message...and my send/recv is in a loop so if one blocks... i wont be able to chat anymore till the other one responds... So...how can i solve it please ?...how can u recv the message if there it is one and go on if there is nothing ? Please help, Thanks
  9. Multiple program files

    i was talking about the compiled program...i did a program that had just an .exe of 100MB ... i want to split that exe in resources and code how to do it ? ;D
  10. Hello everyone ! My big question is how to make my compiled project have multiple files. Ex: I made a game with GDI functions and it was just 1 file with something like 100MB.. how can i make it have multiple separated files ? and do the same (just to look better) ? Thanks.
  11. well im trying to do a windows app with customized appearance [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img] with d3d y i know i can do it ... but its used mostly for games... PS: i dont want to render at a high fps rate.. nor to be real time
  12. Hello everyone ! My name is Andrei , i'm 18 and im looking forward being a programmer My big question is how can i change the look of a window so that it wont have the window's basic boring aspect ;D ( i'm working with c++) Thanks to everyone who post usefull ideeas or advices
  13. Why LUA Script ?

    thanks everyone for help now it's clear
  14. Why LUA Script ?

    Hello everyone ! My name is Andrei and i'm 18 years old. I'm interested in game development and i started to read some books...now i read something about DX11 and its very interesting but in a section about game engines i heard about LUA scripting and heard that it's a good practice ... But why to use it if C++ can do the same thing? I just wanna some opinions pro's or con. Thanks for help guys ;D