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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Taurris

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  1. Today we’re going public on Steam Greenlight ! Vote for us ! [attachment=25827:GreenLight_banner.png] Steam Greenlight : http://steamcommunity.com/sharedfiles/filedetails/?id=387269331 Facebook : https://www.facebook.com/Taurris Twitter : https://twitter.com/TaurrisCZ Homepage : http://www.taurris.com/ Youtube Channel : https://www.youtube.com/user/TaurrisCZ   http://youtu.be/_Cw_y4M8pVo http://youtu.be/Dwd_ycT6U18 Who we are ? We are a small studio in the gaming industry, with big ambitions to make the game not only graphically engaging, but also with an intense gaming experience. Therefore, we combined efforts of two companies and established independent game studio in the heart of Europe. In our team we have experienced people in the field of game development, who have years of experience working on various projects. There are game designers, graphic designers, programmers, testers, who worked on AAA titles. Our goal is not to make large-scale game with a huge budget for development, but budget games with an emphasis on playability and fun. What we do ? We come, therefore, with our first work which is called Wings Of Vengeance. This game is based on a classic shooter from left to right and from right to left, as known 8bit computer games. However, we use the latest technologies and our goal is to achieve an amazing gaming experience as was mentioned 8 bit computer, but in a new look, with new technologies. Wings Of Vengeance is something between old 8 bit game based on new Unity technology with brilliant graphic and awesome action game play. You fight as a helicopter pilot against a rising threat and all episodes finish with a hard battle with insane BOSS. The goal is simple, defeat enemies and save civilians. The future of the islands is in your hands! Features : Unique episodes and fantastic missions Action filled game play Helicopter and weapon upgrades and customizations Unique types of helicopters to choose from Beautiful art and ingame models Lot`s of demolitions and explosions Awesome boss fights Addictive arcade game play Every episode in different look with 8 levels Impressive guitar music, (soundtrack) We're developing the game for desktop & mobiles, we’re also considering consoles.   Taurris   [attachment=25824:wov_001.jpg][attachment=25825:wov_002.jpg][attachment=25826:wov_003.jpg]
  2. Codename : STARSHOOTER DEMO is ONLINE ! As I promised, the 1st part of the Boss fight scene is here, and you can play it for FREE ! Right in your browser or on you Android phone / tablet. [center][size=6][b][url="http://www.taurris.com/StarshooterBossDemoOnline"]Codename : STARSHOOTER DEMO[/url][/b][/size][/center] [center][url="http://www.taurris.com/StarshooterBossDemoOnline"][img]http://www.taurris.com/Demo/images/play.jpg[/img][/url][/center] [center]Be sure to check it out ![/center] [center]And tell me what you think ![/center] [center][url="http://www.indiegogo.com/starshooter?a=539482"]And if you haven't contributed for the development yet, you can still do so ![/url][/center]
  3. Are you interested in 3D printing, games, and sci-fi ships ? The ship 3D printed designs arrived.. see for your self. [url="http://youtu.be/DOgW_O_pxmc"]Youtube Video[/url] [size=4][url="http://www.taurris.com/3dprintedPerks"]Taurris.com[/url][/size] [url="http://www.taurris.com/3dprintedPerks"][img]http://www.taurris.com/Screenshots/3Dprinted_perks/3D_print_perks_design3.jpg[/img][/url]
  4. Just to give a bit of update. About how the development goes. I'm pretty much finishing the Boss fight scene and I was thinking about posting the scene on the web as a playable demo. I thought I might ask, if there's anyone who would appreciate it [img]http://www.stonetrip.com/developer/forum/images/smilies/icon_wink.gif[/img] and actually try to play it ? I'm not sure if it's a good idea to post such things, but hey it might be interesting to see some fragments of the game, no ? More info here : [url="http://www.taurris.com/node/36"][u]www.taurris.com[/u][/url] Yeah and some new screenshots [img]http://www.stonetrip.com/developer/forum/images/smilies/icon_smile.gif[/img] ... more on the web, be sure to check them out [img]http://www.stonetrip.com/developer/forum/images/smilies/icon_wink.gif[/img] I had a bit hard time optimizing the scene, but finally I did it. Before I was making the nebulas with particles, but it was causing too much overdraw on mobiles. So I changed it to few textured billboards instead. [url="http://www.taurris.com/node/36"][img]http://www.taurris.com/Screenshots/screenshot_006.jpg[/img][/url]
  5. [url="http://www.indiegogo.com/starshooter"][img]http://www.taurris.com/sites/default/files/styles/large/public/field/image/indie.jpg[/img][/url] Today, I'm starting my campaing on IndieGOGO.com to raise funds for my game Codename : STARSHOOTER. [center][url="http://www.indiegogo.com/starshooter"]You can find the campaing here http://www.indiegogo.com/starshooter[/url][/center] I hope you'll find all the needed information there, I tried to describe everything as clear as possible. Here you find some info about the perks, you can get : [center][size=4][b][url="http://www.taurris.com/node/27"]Ship Designs[/url][/b][/size][/center] [center][size=4][b][url="http://www.taurris.com/node/28"]Logo Designs[/url][/b][/size][/center] As I'm mentioning in the campaing, [b] [i][size=7][b]Every help counts ![/b][/size][/i][/b] If you cannot or just don't want to contribute, but this project still interests you, please, spread the word. Tell about Codename : STARSHOOTER to everyone you know, family, friends. If you have your own blog about games, I will gladly read your opinion about the project there. If you're a editor for some internet magazine, please spread the news. Write about it, curse or praise. Any reaction will help me make the game better. Personally I hope, that you wont let me alone in this ! Thank you for your time, [right][b][url="http://www.taurris.com/"]Taurris.com[/url][/b][/right] [right][b]Václav Mazaný[/b][/right]
  6. I've posted a sort of "open test" of AI dodging behavior. It's a realtime 3D demo, running in browser - so you need the Shiva3D webplayer You'll find details here on the web You can test it, if you wish. And please, don't be afraid to tell me what you think. [url="http://taurris.com"]http://www.taurris.com/[/url] Shiva3D webplayer is required.
  7. Hi all, I want to invite you all to have a look at my new project, called Codename : STARSHOOTER. Right now it's work in progress, but I think you can find already some interesting informations. Screenshots & Video. Hope you'll like it ! [b]Taurris[/b] If you want to see more, head over here ! [url="http://www.taurris.com"]http://www.taurris.com[/url] or on facebook [url="http://www.facebook.com/Taurris"]http://www.facebook.com/Taurris[/url] [url="http://www.taurris.com"][img]http://www.taurris.com/sites/all/sites/default/files/images/slide_001.jpg[/img][/url]