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robert_loxy

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About robert_loxy

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  1. robert_loxy

    Difference between Software House Names

    @tom thnx for replying   for the 5 refer this link - http://en.wikipedia.org/wiki/Crytek (this might answer your comment)
  2. Hi All,         This post is just for information, plus i want to know what you guys think about it.   Note : Following is just my point of view which may differ from people to people, feel free to comment of make correction.   In making a software house there are many terminology used which are as following   studios (Microsoft Studios US) Studios is the core name used in making any software house. The major responsibility it has of developing the game under a specific time. This include the programming and in-house production of animation.    entertainment (Blizzard Entertainment US) Entertainment responsibility is marketing and distributing the product and its services. Many studios have an entertainment portion side by side. ex. Disney Interactive Studios houses Interactive Entertainment.   corporate (Valve Corporate US) Corporate is responsible for developing and publishing the game.   games (EA Games US) Game is responsible for marketing, developing and publishing the video game.   video game company (Crytech GRE) This is just another fancy name for Studios.   The main question is does these name matter when choosing a software house name. Do these small factors can impact the software house image in media.   Or   All this is just trying to be fancy, it depends on the vision of the software house core people that where they want to be in future and what they want to do in-house and out-house.   Thnx for your time reading :)
  3. robert_loxy

    Implementing Hockey Players AI ?

    Hey Ferrous,                     I also had the same idea that every player should run its own AI agent with evaluation function in it, so are you suggesting that i use heuristic functions to implement the AI ?   I just want to implement a good approach that the AI looks like an AI not a simulation or mimicking stuff :) 
  4. robert_loxy

    Implementing Hockey Players AI ?

    Hey Simon,                  Thnx for giving me the motivation   i just wanted to have a professional approach with a proper agent toward the ai of players   Anyways Simon    if i would have to implement this game in PC what are my possible options and how i should pick the best 1 ?
  5. robert_loxy

    Implementing Hockey Players AI ?

    Hey Ferrous,                    Firstly thnx for showing some direction 'RoboCup Soccer' looks interesting. Secondly why would you say its a shot in the dark ?   I have implemented the AI part but the use of AI word for it would be wrong in my perspective.   Basically i have 3 difficulties PRO,ROOKIE,EXPERT   My algorithm does is that it calculates all the player distance from the goal and sort it in increasing order. Now in   Pro = ball is passed to the 3rd person closest to the goal Rookie = ball is passed to the 2nd person closest to the goal Expert = ball is passed to the 1st person closest to the goal   and If team player has the ball i have coded 2-3 attacking formation they pick one and go for the attacking formation else all the player would go for tackling the ball from other team player.   Now you see this isnt AI, its just coded to look like an AI ..
  6. I am developing ice hockey game on 'android platform' so i wanted to know what would be the best approach while implement the AI for the players.   I have knowledge of AI but at the mean time i dont know what would be the right option to implement the AI   The algorithm chosen or written should also consider the limitation of the mobile hardware and should also be robust enough that it looks like an AI ?   So i would really appreciate if someone can guide me to the right path. 
  7. robert_loxy

    Writing Car Physics

    hmm thnx both of u , btw i am making 3d we look the stuff u guys posted thnx again
  8. robert_loxy

    Writing Car Physics

    I am having trouble trying to figure out where to start writing a physics of a car , i am currently working on a racing game so for that i need help from where to start writing the physics of the car . Any book recommended etc.
  9. [color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif][background=rgb(250, 251, 252)]I had been learning DX10 for the past 3-4 weeks. Now i am thinking of creating a small car racing game using DX10 but i am under confusion how to but it all together i mean (only i will be driving the car no other computer car or human player its just basic)[/background] [/font] [color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif][background=rgb(250, 251, 252)]- how do i make a car , do i use any modeling tool like 3ds Max or any thing else, if yes then how will i integrate it with C++[/background] [/font] [color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif][background=rgb(250, 251, 252)]- same is the case with the track, how will i make the track (even if in 3ds Max then how)[/background] [/font] [color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif][background=rgb(250, 251, 252)]Along this my major concern is for great graphics + good physX so i need some good help from some one. Thank you [/background] [/font]
  10. robert_loxy

    Help with DX10

    I had been learning DX10 for the past 3-4 weeks. Now i am thinking of creating a small car racing game using DX10 but i am under confusion how to but it all together i mean (only i will be driving the car no other computer car or human player its just basic) - how do i make a car , do i use any modeling tool like 3ds Max or any thing else, if yes then how will i integrate it with C++ - same is the case with the track, how will i make the track (even if in 3ds Max then how) Along this my major concern is for great graphics + good physX so i need some good help from some one. Thank you
  11. robert_loxy

    UDK or CE3

    Thank you this is great help apart from all this which is better in giving good graphics UDK OR CE3 ?
  12. robert_loxy

    UDK or CE3

    I am currently looking into 2 game engines for use in a game that i am planning on making - UDK - CryEngine 3 I am looking for some advice on what engine to use? Due to the fact that i do not have access to both engines.
  13. robert_loxy

    Game Architecture

    Sir basiclly i wanted to ask there must be some rule you make a game , there is a flow you write source code so suppose i want to make a game so in what flow i must write the code ??
  14. robert_loxy

    Game Architecture

    Could any one please tell me what type of architecture does games use ?? Like in a database application there is a 3-teer architecture
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