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HybridWave

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About HybridWave

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  1. HybridWave

    Looking for Directions

    So over the last couple weeks I began making a simple card game. I've already got the core mechanics laid out, but I keep seeing different variations and attachment rules. How simple should this be? I feel like making it bare bones basic will make it easier to take out and demo with people, but they might not be the optimal rules. Should I just iterate into these rules as I refine, or am I better off starting with the rules I know will make it more fun?
  2. HybridWave

    Idaho!

    Well that's the point of this here post. To find out just what's under this rock, and then to rub those measly resources together, eh? So two in Boise, including myself. Two that could travel through. Hell, I'm getting excited just to know I'm not the only one in the state! (I know that's highly improbably, just odds are the others aren't all on this site)
  3. HybridWave

    Idaho!

    Well that's an inch more than nothing. Any others skimming past my little potato island?
  4. HybridWave

    Idea for a weekly series of discussion topics

    Please, let us not go for the lowest common denominator. 99% of people want to "make something like WoW but 100 times better even though they never did even a TicTacToe game" or "make a game with huge world where you can do everything you can do in real life", let them be, let them learn the hard way. There is no point explaining this yet one more time. This has been covered like 10,000 times already, if they have not found out it yet it means they are simply lazy, not serious and didn't do any research. Just an entry in FAQ is enough for such things. Let's make it so it's useful to people that have at least some tiny minimal chance to actually complete a game, OK? [/quote] I have to agree. Even though I've only been at this for six months, it seems pretty clear that there's the wheat, and there's the chaff. Let's grow some wheat, or without anology, some serious devs. A lot of people say they want to make a game but don't mean it; they're just daydreaming gluing different chunks of their favorite games together like a LEGO set. Or they just want to remake the same thing they're playing RIGHT NOW, but with all their little personal peeves ironed out and somehow "more". Not what I want to do. I want to create something that has resonance and substance, and understand that I must commit some discipline to learn this craft in order to make something worthy of people's time. Let the weak ones flounder.
  5. HybridWave

    Looking for Directions

    That's awesome. Thanks for that. But I'm also wanting to expand my skill set with actual programming. Where's a good place to start there? I bought the Programming for Dummies book, which has Liberty Basic. Is there a better starting language?
  6. HybridWave

    Idaho!

    I dunno why I put an exclamation. It's not that exciting. But! I live in Idaho, and I'm trying to find other aspiring game devs, of any sort or stripe. I'd love to attend a local game jam, if any exist, and if they don't, hey, let's make the first one! Let me know if you're in the Boise area, or hell, even in the state. Thanks for your time!
  7. HybridWave

    Idea for a weekly series of discussion topics

    I think this would be a great, educational, and interesting thing to see happen. Count me in. As an aside, what is with the stigma attached to the "idea guy"? I can understand the need for everyone to have contribute to a project, but sometimes there is one person who has the vision of what the game will be, and it's with that "idea guy" showing the team his vision that they reach their goal. Has their been a history of "idea guys" who ripped the team off, or claimed the title only to do no work? Or are people just upset that someone is going to get titled as the "idea guy"?
  8. HybridWave

    Looking for Directions

    Thank you!
  9. HybridWave

    Looking for Directions

    Hello all. So lately I've been scouring the Internet, jumping between forums, blogs, and dedicated websites in pursuit of more game design knowledge. I just finished Jesse Schelle's The Art of Game Design, and I need more. Any advice on what or who I should read next? Are there some books out there that focus on more on designing specific parts rather than the whole? I've also got a gridpaper notebook in which I've been filling level designs, mechanic tables, some rudimentary character art, and game concepts. I know I'm grasping the concepts, but I need more. Thank you for your help.
  10. HybridWave

    Nice to Meet You!

    Thanks for the warm welcome. I'm looking to get into the biz. I've consumed a few books on game design, can spin a decent yarn, and am breaking ground on coding. I aim to be a designer, but know that flexibility is key. And no, I do not have a great idea for an MMO. If you count role-playing games, then I've been working on those for years.
  11. HybridWave

    Nice to Meet You!

    Hello one and all. I just wanted to introduce myself, as well as ask if there are any members here who are from Idaho? I'm not forming a team, simply wondering if like-minded people live close. Thanks to gamedev.net for existing and to everyone else who read this.
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