Jump to content
  • Advertisement


  • Content Count

  • Joined

  • Last visited

Community Reputation

263 Neutral

About gooncorp

  • Rank

Personal Information

  1. gooncorp

    Naval Simulation Prototype

    some weapons stuff you guys:         happy halloween
  2. gooncorp

    Naval Simulation Prototype

    another update: 
  3. gooncorp

    Naval Simulation Prototype

    well you touch on a lot of good points and thank you for the support and compliments.  i'm trying to abstract my ai into a system that is highly modular. for example i could have an ai that can think but i could have that same ai script controlling a turret for example. im trying to find ways to really really abstract things to the point that it could be a gun, turret, character, or vehicle all controlled by the same thing because the basic elements of behaviour are the same. this sounds easy on the surface but it takes up a lot of my thought processes throughout the day.   thanks again i really appreciate the feedback. here is another update:   
  4. gooncorp

    Naval Simulation Prototype

    another update:      driving around a willys jeep i made in blender :)
  5. gooncorp

    Naval Simulation Prototype

    here is another video update of the navy marines project. i added textures :) also added vehicles with physics.  
  6. gooncorp

    Naval Simulation Prototype

    lol. thanks for the input I appreciate it.  your definetly right on the gun. all this work is original. i made those models in blender and animated them and i coded it.  i am just about to reduce the right arm movement because like you said its too much.  i will be slowly updating these characters and making the game look higher quality.   just to be clear this is a prototype manufacturing kit.  im designing it so i can radiply deploy games.  this game/prototype is showcasing how i'm able to do this.   ive spent a lot of time on coding the framework. the framework has taken me 3 years in the unity engine to realize.  i originally wrote the code in javascript then i recently converted the whole project to c#.  i wrote my own networking package. etc.   Thanks Thaumaturge and Orymus3 for the comments.  I appreciate it :)   Espen
  7.   This project is only a few days old. Feedback would be appreciated :)   Espen
  8.     there is another update.  there is a download link on the youtube video.  hope everyone is well :)   Espen
  9. Old school game for old school gamers.  Hope you guys like it its still in development:   http://callidusgame.wordpress.com/  
  10. this game just came out: download link: http://backspacegame.businesscatalyst.com/forum.html   Thanks for the time.
  11. gooncorp

    Free Demo for download - FPS Space Game

      thats the video. thanks for checking it out
  12. BackSpace, the Space Game.   http://forum.unity3d.com/threads/backspace-pre-alpha-demo.263072/   pre alpha demo build - a bit buggy but most of it works thanks for the time   Espen
  13. updated version of that last video i messed up on the render  
  14. thanks for the feedback i will take it to heart and work on the detail more. ill look into it lactose thank you. thanks walter. heres another update:  
  15. another update.    also we are releasing a free demo.   here is the video with some info, thanks folks :)  
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!