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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Justin Wells

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  1. I would really only need to color certain tiles. The spirtes are low-detail but I just need to be able to render them cleanly. I'll look into SFML. Thank you for the reply!
  2. Hey everyone, I know that this forum runs rampant with these sort of posts, and I've read through many of them to no avail, but I thought I had a few more specific questions that I was just wondering if you could help me with. I am a computer science major in college and know console c++ programming fairly well. I am interested in creating a 2D Strategy/RPG game and was wondering what SDK I should use. [u]DirectX[/u] I have been messing around with DX9 but I'm not sure whether I should be using textured quads or Sprites. The only thing I really need is the ability to do overlay FX and tile tinting. I think the biggest problem that I'm running into is the fact that whenever I start blitting Sprites onto the screen using Draw, it renders them incredibly awkwardly. They are smashed or skewed. I'm using power of 2 sprites. 16x16 to be exact. Also, I tried doing a matrix transformation of 2x on my sprite and it made it awkwardly blurry.. (which is not at all wanted). If you guys could be of help with any of this (via board, email or messenger) just message me on here or leave a post. [u]OpenGL[/u] I'm not opposed to the idea of using OpenGL if it would be more easy to adapt to the blitting procedures since this is my first game. This is more of an indie side-project-type thing that will most likely never go online, but if-someday-I wanted to make it have fairly simple online features, would DirectX be a more adequate choice? [u]That other SDK that starts with the letter 'S'[/u] I believe it was called SMFL or something to that extent. If this would be a more appropriate library, I'd be glad to look into it. I don't want something that has zero control over the sprites, though. I really appreciate you guys reading this and any help will be appreciated. Thanks, Justin