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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. That's very helpful, thanks!
  2. What exactly does the default lack in terms of game programming? Is it just input and sound? Since essentially for me this is just learning experience - I don't want to just make a game, I want to make it learning as much as I can, so maybe I can try to program it myself and see how that would work.
  3. Hello, In recent past I've been working on a game engine for actionscript 3. I was doing it in as3 because it's portable, I quite liked the graphics APIs and everything seemed quite natural for me there. Recently I lost all of my work and I'm thinking about rebooting my project in Java. Now the reasons are:   1. I'm a uni student and I just had a year-long project, which was written in java. So I think I'm reasonably good with the language (especially since I was taught of things about it in the uni, so I'm aware of some subtleties, etc.).  2. It fits my game design slightly better than as3 (since I'm thinking of possible controller support). 3. It's more efficient. The more I looked into graphics performance in as3 the more I realised that if I want to have good performance with a lot of particles, as3 might not be a good choice. I had a graphics and vision course lately and I want to play around with direct pixel manipulation as well (for prettyness!). Since as3 doesn't support GPU acceleration (I think ), it would slow down my engine even more. So finally to the question: how good are java APIs when it comes to graphics? (e.g. AS3 had a built-in method for hit testing for bitmaps, does java have anything of the sorts?) How good is java when it comes to 3D? Share your experiences with java and graphics. Thanks in advance!