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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

iBeMonkayy

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  1. [quote name='kunos' timestamp='1350815798' post='4992401'] [quote name='Monkayy' timestamp='1350815341' post='4992400'] I think I will end up going with Java [/quote] funny how you choose the only language that nobody suggested [img]http://public.gamedev.net//public/style_emoticons/default/tongue.png[/img] Why post a question in the first place if you've already made up your mind about it? To answer your question, ya, you can do a game like Civ in pretty much every language on the planet, and that, by definition, includes Java. The biggest bottleneck is always the programmer, not the language. [/quote] I had not made up my mind on Java but I knew in my head that at some point I would want to do it. I left it out of my original question to try and get un-biased knowledge of all of the languages to see if I changed my mind. But good spot anyway
  2. I think I will end up going with Java and maybe learn Python at a later point. One last question, would it be possible to make a game like Civ in Java? (That is worded wrong, I know I could but I suppose my question is, is it relitivly easy?)
  3. Python seems like a god one but it seems that it is more web development rather than games. My ultimate goal with programming is to create a game like Civilisation (a simpler version and a game like Minecraft. Java sound good? One of my friends knows Java so that is a bonus for it as I can get help from him.
  4. Hello, I am very new to game programming and am still deciding what language to chose. I was wondering if someone could tell me the basic languages and what they are used for/best suited to. All I know is that Minecraft uses Java and Perl is for advanced webpages. Thanks, Owen
  5. I contacted the developer and he said the whole game was written in Perl
  6. [quote name='Serapth' timestamp='1344456838' post='4967512'] [quote name='Monkayy' timestamp='1344455689' post='4967503'] [quote name='Serapth' timestamp='1344454652' post='4967497'] Not PHP. Anything but PHP! As you are just starting out, picking one language is ideal. Keep focused as best you can. [url="http://www.gamefromscratch.com/post/2011/08/04/I-want-to-be-a-game-developer.aspx"]This guide[/url] should help you choose. [/quote] But isnt Nationstates in effect just a series of dynamic webpages which is the point of PHP? [/quote] You know what, I know NOTHING about Nationstates, and I still realize that PHP is not the solution! PHP is a bastard of a language and should go the way of the dodo. If you have a game that is basically a series of dynamic web pages, use something else... I would suggest Node/Express/Javascript personally in that case. [/quote] Okay, I am new and you have a good reputation so I trust you How much does javascript have in common with java? (just wondering). [url="http://www.youtube.com/watch?v=QAy9h1dSjZ0"]This video[/url] explains Nationstates very well if that would help my question (it is 6mins long but if you skip through it you can still get the idea)
  7. [quote name='Serapth' timestamp='1344454652' post='4967497'] Not PHP. Anything but PHP! As you are just starting out, picking one language is ideal. Keep focused as best you can. [url="http://www.gamefromscratch.com/post/2011/08/04/I-want-to-be-a-game-developer.aspx"]This guide[/url] should help you choose. [/quote] But isnt Nationstates in effect just a series of dynamic webpages which is the point of PHP?
  8. [quote name='6677' timestamp='1344453076' post='4967487'] Where did you get PHP from? I've never actually seen PHP used for games other than proof of concepts to see if its even possible. Is this your first game because a simulation often has hidden complexities in the game code which can be very difficult to overcome for a newcomer. Anyway, some choices: C# C++ Java Python And many more are out there. [/quote] I think there was a post on another forum which mentioned PHP. Yes this is my first game. Also in effect isn't Nationstates just a dynamic webpage which is what PHP can provide?
  9. Hello, I am looking to develop a simple political simulation game much like [url="http://www.nationstates.net"]Nationstates[/url]. Some what question is What language(s) do I need to develop this? I get the impression I need PHP but is that all I need? Also how would I go about developing the game? **[b][u]EDIT[/u][/b]** [url="http://www.youtube.com/watch?v=QAy9h1dSjZ0"]This video[/url] explains Nationstates very well if that would help my question (it is 6mins long but if you skip through it you can still get the idea)
  10. Hello, I am new to game development and was wondering how to make a browser based simulation (like nation states) Hope you can help ~ Owen
  11. No energy drinks left :( And its cold outside so cant be bothered to go to shop. Dilemma!