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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Hello and welcome here , If it still helps you , know that 3ds max should render and mode everything smooth if your model if not bigger than 100.000 tris and you don't have spyware , malware or anything really bad going on with the computer ( overheating maybe ) . My advice would be : format computer , check for overheating ,hardware compat. and reinstall . Also install latest drivers and set your 3ds max to direct 3d . Cheers .
  2. I am also working with sat maps and I bought Google Earth Pro . Also you can buy sat imagery via DigitalGlobe . If i were you I would create a 4096 * 4096 quad texture and in photoshop I would start placing sat imagery and deleting non important parts . You can use 10-20 and by simply using the faded edges brush on the eraser you will have blending . In 2 hours it's done and it will look great . And you don't need painting skills , i also have little painting skills . As for the pixels .. it's impossible to get what you want with only one image . You will need to search through the engine you use for detail texturing . In principle you will create a mask ( or by vertex paint ) with different colours and each colour will have a detail texture . This is what your example uses , this is what I use , this is how this problem is solved usually .
  3. There are tutorials on the web for using Z-brush to paint and model your terrain . Also in 3ds max you can add details using the vertex paint options . Texture blendind , textures , bump maps and so on . Check the tutorials on vertex color / vertex paint using F1 in 3ds max . Also don't underestimate the power of photoshop and integration with 3ds max . You can make a top wireframe render , load it in photoshop and paint on it , and in 3ds max you can load the same psd and it will update when you save the psd file . I can provide more help if needed Kudos !