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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Tom Looman

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  1. I am considering a public release. Thought this is likely set after the game itself is finished (it's a grad project) late June. As a sidenote, I have another tool that I plan to release sooner. It is currently designed to work with UDK, but could be generalized to work with other engines/platforms. a link: [url="http://forums.epicgames.com/threads/887831-UDK-Titan-Toolkit-WIP-Preview/page2?highlight=titan+toolkit"]http://forums.epicgames.com/threads/887831-UDK-Titan-Toolkit-WIP-Preview/page2?highlight=titan+toolkit[/url] The primary goal of the second tool is creating a portal for the entire team to access any software/tool they need. In our case UDK (editor, game itself), compiling, subversion, project management (ticketing and bug reports) file browsing of the udk repo etc. This is all easily accessible through this tool.
  2. Hi guys, Wanted to share something I have been working on. It's a stand-alone gameplay analysis tool I created in XNA/C#. We're using it for a game created with UDK. The tool however is designed to be stand-alone and only require the game to output the gameplay data to plain text. [img]http://4.bp.blogspot.com/-AjYIQbXHSPI/T4maIDnVS-I/AAAAAAAABVc/Sk5uSOamFmg/s640/metrics_banner02.png[/img] We’re creating an online shooter and required a better way to get feedback on every match we played. With this tool we’re able to record all of playtest sessions and simply play it back later to analyze in-depth what happened and why. It features a variety of options to visualize an (online) match with real-time playback. There are several more features planned, to be announced at a later time. [b]First Look video (with commentary)[/b] [media]http://www.youtube.com/watch?v=Az2BZ5u5_1g[/media] For more information you can visit our website: [url="http://grim.morepolygons.com"]http://grim.morepolygons.com[/url]