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About Heliosphere1

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  1. Heliosphere: Elite-like engine

    Thanks . Nice to hear.
  2. Heliosphere: Elite-like engine

    Wow, I never knew there was a site dedicated to space sims. Thank you for the link; I shall most certainly check it out. I'd never have found that on my own!
  3. Heliosphere: Elite-like engine

    This is a small scale, one-man indie project. I've been working on an Elite-like engine that's up and running on Linux and Windows. It's very early in development yet, but I made some demo videos of what exists so far: http://www.dailymotion.com/video/xq7py5_heliodemo1-pt1_videogames http://www.dailymotion.com/video/xq7qiq_heliodemo1-pt2_videogames http://www.dailymotion.com/video/xq7qpa_heliodemo1-pt3_videogames There's no middleware other than libraries like OpenGL, boost, and zlib: it's a from-scratch engine, for better or worse. This obviously isn't going to go head to head with games from major studios, but any feedback bearing in mind the very small scale of the effort would be appreciated. (Ideally, on the engine as it exists so far; I'm already aware the presentation is amateurish). Some features: * Multithreaded, highly cache and SSE2 efficient core physics engine made to scale to very large numbers of objects (it'll comfortably handle millions right now with full physics, collision detection, and ship systems simulation seen in the videos). * Not a cutting edge graphics engine, but hopefully tolerable by the standards of small scale projects. Feedback on this point is welcome though. * Designed to be highly community expandable: you can add new space ships, stations, displays, shaders, and so forth in content packs. Interested in both positive and negative (though hopefully constructive) opinions. Thanks .