HElwy

Members
  • Content count

    9
  • Joined

  • Last visited

Community Reputation

228 Neutral

About HElwy

  • Rank
    Newbie
  1. Thanks EddieV223, a bit confused right now at the many options I have, will try to organise how to go from here, thanks everyone :)
  2. Well, it's quite expensive but from the number of people recommending it, It's pretty clear it's not a waste of money, I'll get it when I'm done with Lazy Foo's tutorial, and those articles sure looks like they will come in handy, too much reading to do I guess :D , thanks a lot PragmaOnce, that was an extremely helpful reply :)
  3. Thanks Dawoodoz, I'll keep that in mind, I used to work on C# at first, but then it discouraged me, too many tools make it look too easy and you don't really what is going on and how the code is alternating with each tool you use (or maybe I chose the wrong book)   Alpha_ProgDes, that is an awesome article (despite the fact it seems like it's directed the over ambitious beginners who are trying to start with a GTA V clone), and the Lazy Foo SDL tutorial is awesome (so far), thanks so much :)
  4. Just finished my first book (beginning c++ through game programming), and I was able to make games like Zork and a blackjack game (which is the last program in the book), but I know nothing about making any sort of graphics/interface, so I was just wondering.   I was going to get Game Coding Complete, but it seems like it uses C# and LUA codes, and I'm trying to stick to C++, but if it's the right book for me now, I'll get it. So can someone give me an advice about that? What should I do next?
  5. I just know a bit of Python and Java (but not game programming), I'm preferring to start game programming using C# to be able to use the XNA.. So I had a few questions.. 1. What's the best book/site for first-users? 2. (dumb question) Can C# be used to develop iOS/android games? EDIT: thinking about this [url="http://www.gamedev.net/page/books/index.html/_/technical/directx-8/xna-40-game-development-by-example-beginners-guide-r1433"]http://www.gamedev.net/page/books/index.html/_/technical/directx-8/xna-40-game-development-by-example-beginners-guide-r1433[/url] but will wait for suggestions if any...
  6. Career outside my country

    [quote name='Tom Sloper' timestamp='1336330962' post='4937847']Are you a Renaissance man? (A great artist, a great musician, a great programmer, a great businessman) [/quote].... no [img]http://public.gamedev.net//public/style_emoticons/default/sad.png[/img], I lost at the great artist part, but then I'm really looking into the management/low-graphics games, and I'm not what's called "great" at the other areas, but I can work it out I think[quote]My recommendation is that you take some time to read some of this forum's FAQs, like FAQ 64 for starters, then read some more.[/quote]"#64: Stuck In A Non-Game Country" I'm not really sure how I've missed that.. Thanks alot for your help, guess there's still a hope..
  7. Hey guys, I'm a 21 years old computer science student, who happen to live in Egypt, and as much as I can find, computer scientists are not common in my country, we are 4 in class, none interested in game developing, our uni don't really have courses for game developing, and we don't have a single game-developing company... Long story short, I can't really begin my career in my country, so my question is, can I somehow get a contract from a company abroad and be able to work there if I developed some good small games (if that's a correct term) for the next years? or should I start thinking about developing games as a lone wolf? And just one last question, can money from... small games earn me good money to look into it as a career, or I'm better just going to a company as a web developer or something and forget about the game developing..
  8. Manager/Simulation Games Requirements

    [quote name='Olaf Van Schlacht' timestamp='1335527723' post='4935355'] 1) If your not going to make high end graphics and just plain text like in the good old days then sure why not. If you have the will to do it then youll do it. 2) Because simulating management you could use any language .... if you want to use graphics then any language which has a supported graphics API can be used. For easy going just use C# for the beginning. 3) Read something about Game Design and OOP, you'll get a good idea on how to structure your application/game. [/quote]No, I'm not really looking for high graphics, there will be graphics for watching matches maybe, but I don't think that what you call high.. Can Java work instead of C#, because I never tried C# but I'm already working on Java (but I can begin learning C#, no problem ) [quote name='MatsK' timestamp='1335527731' post='4935356'] You don't "need" a team of programmers to do anything. Heck, if a lone wolf coder wanted to, he could recode WoW from scratch alone. What it comes down to is time. And often what takes the most time isn't the programming anyways, it's creating all the art and sound assets. So it depends on how big and complex you want your game to be and whether you want it to be in 3D or 2D. [/quote]Thanks, it's a relief because finding a single programmer in my country can be suicide.. and actually it will be 70% text-based and 30% just watching matches which won't be very detailed, or maybe building training campus..
  9. I'm just a programming newbie, probably know bits of some languages, and I really want to start making a Manager Simulation game, I dunno if that's clear enough, I want to make a game like Football Manager or maybe Tropico, and I had a few questions, being still a newbie, but willing to learn any language.. 1) Can these games be developed by a lone wolf? or I have to make a team of programmers? 2) What's the best language that'll won't make my life complicated making those games? 3) Any good guides to how to program them?