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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Thanks EddieV223, a bit confused right now at the many options I have, will try to organise how to go from here, thanks everyone :)
  2. Well, it's quite expensive but from the number of people recommending it, It's pretty clear it's not a waste of money, I'll get it when I'm done with Lazy Foo's tutorial, and those articles sure looks like they will come in handy, too much reading to do I guess :D , thanks a lot PragmaOnce, that was an extremely helpful reply :)
  3. Thanks Dawoodoz, I'll keep that in mind, I used to work on C# at first, but then it discouraged me, too many tools make it look too easy and you don't really what is going on and how the code is alternating with each tool you use (or maybe I chose the wrong book)   Alpha_ProgDes, that is an awesome article (despite the fact it seems like it's directed the over ambitious beginners who are trying to start with a GTA V clone), and the Lazy Foo SDL tutorial is awesome (so far), thanks so much :)
  4. Just finished my first book (beginning c++ through game programming), and I was able to make games like Zork and a blackjack game (which is the last program in the book), but I know nothing about making any sort of graphics/interface, so I was just wondering.   I was going to get Game Coding Complete, but it seems like it uses C# and LUA codes, and I'm trying to stick to C++, but if it's the right book for me now, I'll get it. So can someone give me an advice about that? What should I do next?
  5. I just know a bit of Python and Java (but not game programming), I'm preferring to start game programming using C# to be able to use the XNA.. So I had a few questions.. 1. What's the best book/site for first-users? 2. (dumb question) Can C# be used to develop iOS/android games? EDIT: thinking about this [url="http://www.gamedev.net/page/books/index.html/_/technical/directx-8/xna-40-game-development-by-example-beginners-guide-r1433"]http://www.gamedev.net/page/books/index.html/_/technical/directx-8/xna-40-game-development-by-example-beginners-guide-r1433[/url] but will wait for suggestions if any...
  6. [quote name='Tom Sloper' timestamp='1336330962' post='4937847']Are you a Renaissance man? (A great artist, a great musician, a great programmer, a great businessman) [/quote].... no [img]http://public.gamedev.net//public/style_emoticons/default/sad.png[/img], I lost at the great artist part, but then I'm really looking into the management/low-graphics games, and I'm not what's called "great" at the other areas, but I can work it out I think[quote]My recommendation is that you take some time to read some of this forum's FAQs, like FAQ 64 for starters, then read some more.[/quote]"#64: Stuck In A Non-Game Country" I'm not really sure how I've missed that.. Thanks alot for your help, guess there's still a hope..
  7. Hey guys, I'm a 21 years old computer science student, who happen to live in Egypt, and as much as I can find, computer scientists are not common in my country, we are 4 in class, none interested in game developing, our uni don't really have courses for game developing, and we don't have a single game-developing company... Long story short, I can't really begin my career in my country, so my question is, can I somehow get a contract from a company abroad and be able to work there if I developed some good small games (if that's a correct term) for the next years? or should I start thinking about developing games as a lone wolf? And just one last question, can money from... small games earn me good money to look into it as a career, or I'm better just going to a company as a web developer or something and forget about the game developing..
  8. [quote name='Olaf Van Schlacht' timestamp='1335527723' post='4935355'] 1) If your not going to make high end graphics and just plain text like in the good old days then sure why not. If you have the will to do it then youll do it. 2) Because simulating management you could use any language .... if you want to use graphics then any language which has a supported graphics API can be used. For easy going just use C# for the beginning. 3) Read something about Game Design and OOP, you'll get a good idea on how to structure your application/game. [/quote]No, I'm not really looking for high graphics, there will be graphics for watching matches maybe, but I don't think that what you call high.. Can Java work instead of C#, because I never tried C# but I'm already working on Java (but I can begin learning C#, no problem ) [quote name='MatsK' timestamp='1335527731' post='4935356'] You don't "need" a team of programmers to do anything. Heck, if a lone wolf coder wanted to, he could recode WoW from scratch alone. What it comes down to is time. And often what takes the most time isn't the programming anyways, it's creating all the art and sound assets. So it depends on how big and complex you want your game to be and whether you want it to be in 3D or 2D. [/quote]Thanks, it's a relief because finding a single programmer in my country can be suicide.. and actually it will be 70% text-based and 30% just watching matches which won't be very detailed, or maybe building training campus..
  9. I'm just a programming newbie, probably know bits of some languages, and I really want to start making a Manager Simulation game, I dunno if that's clear enough, I want to make a game like Football Manager or maybe Tropico, and I had a few questions, being still a newbie, but willing to learn any language.. 1) Can these games be developed by a lone wolf? or I have to make a team of programmers? 2) What's the best language that'll won't make my life complicated making those games? 3) Any good guides to how to program them?