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HappyHeathen

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  1. The parts that were going to resemble xcom were going to be the equimpent system, where you're limited on slots for carrying items as well as weight, and I was thinking about the in between missions, base management part being like xcom, but when I think about it, it's vaguely similar to MGS Peacewalker, However, like I said, I can't do anything about this right now, so I'm just keeping the write up handy until such a time as I can do something with it.
  2. Unfortunately I think I'm going to have to throw in the towel on this one, for the time being at the very least. I just don't have the time or resources to make it happen right now.
  3. Now, I realized from the get go that this would be difficult, and was probably a long shot. If I were already friends with programmers, that would make this a lot easier, as then they could work on the project, and also could show me how to do a few things so I could contribute to the project. If I wanted to start teaching myself game design in my spare time, where would I start, and how would I go about doing that?
  4. What I meant by my comment before last is, While I'd prefer to have a hand in making it, I'd also be willing to give it to a team looking for an idea, just so I could see it become a reality.
  5. Does this sound like a valid course of action? I'm thinking first, I try to get a team that doesn't require payment up front (This is probably the hardest part) Second, get that team to produce a demo. third, Put said demo on Kickstart. (I'm resisting a south park "profit" joke here) fourth, if kickstart is successful, use that money to pay the devs for the demo, and the production of the game.
  6. While I certainly wouldn't say no to making money off of it, that's actually secondary. I just would like to see it become reality.
  7. I didn't intend it to be a mix like that from the start actually, I just started writing down what I wanted it to be like, and when I got to an aspect that I needed to figure out how to do, I'd think of a solution, then it would occur to me that "Hey, that's kind of like this other game". For instance, the MGS Peacewalker similarity, part of my idea is centered around rescuing survivors, which made me think, how should they benefit from rescuing people. For that I decided okay, rescued people can be put to work behind the scenes to help the overall war effort. Then it would occur to me that it was similar to an existing game. So I'm not intentionally mixing existing concepts, it's just that the ideas I come up with were previously used in other games.
  8. So far, as the idea has become more fleshed out, It's taken on more of a life, and it's drawing inspirations from more and more other sources. It's now a hybrid of X-Com, Rainbow Six, Metal Gear Solid, Peacewalker, and of course, its original inspiration, Atom Smasher Zombies.
  9. Well, it's not even printed out, so it'd be kind of hard to wipe with it in its current state. I'm thinking about learning enough unity3d to create a bare bones version of it, and going from there.I've never used unity3d, so no telling how that will go.
  10. I have considered kickstarter as an option as well, but I'm not sure if that's really an option if I don't have anything but ideas on paper.
  11. Okay, wasn't sure if theft was a major risk or not. I've looked around online and other than the game that gave me the rough idea, there's nothing else like it that I've found. I'm seriously wanting to make this happen, but I know I'll need to hire people to do the actual programming. I haven't completely figured out how I'm going to finance it yet though. Heck, while I've done a lot of the concept work already (now 7 pages into the GDD) I haven't even decided on a name for it yet.
  12. Is there a format to follow with a GDD? Or at least an example of one I could use as a template? I've got a lot of features figured out in my head already, I know there are probably aspects I haven't considered yet though. Disregard that, I'm already about 5 pages into the GDD. Is there a way to show this to people to get opinions without the risk of it being stolen?
  13. My apologies, that is literally my first post. Won't happen again.
  14. Over the past couple weeks I've been kicking around in my head an idea that I personally think can make a great game. I don't have any programming skills, nor do I have the time to learn them, but I'm stubborn and I want to make this thing a reality. Without going into too much detail it would be a shooter, 1st or 3rd hasn't been decided yet. It wouldn't really be open world, but would be open ended. Think along the lines of the original X-Com. It would be class based and it would center around co-op play. And finally, I know they're getting used a bit too much in pop culture right now, but it would be a zombie game. Let me know if anyone is able and interested in helping, and we can go over more of the details.