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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About JulzShred

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  1. Hey guys, I'm hoping you could have a listen to my latest track and provide some good feed back. I really tried to pay more attention to the dynamics and panning with this new to give it a bit more depth. Also things like volume and how well all the individual instruments sit. Its hard to know where you're going wrong without putting it out there! http://soundcloud.com/juliandomanski/aim-for-the-weak-spot
  2. Thanks for the input guys. I guess what I'm trying to do is round the sound off with a final EQ tweak and pinch of anything else that sounds right. I try to get my instrument sounds as close to the final mix as possible during the tracking/mixing stage (I usually go back and forth between the two several times during one project). Are there any tools like Ozone available for Reason? or even Ozone itself. I don't do a lot of post-EQing, but it's nice to have the option.
  3. This is a question for all the Reason users out there. I use this program a lot for my MIDI projects, but am yet to get to grips with the mastering features. Is this the best way to go or should export a finished project in to Logic then go at it with Ozone? Let me know what you lovely people prefer and different methods you find to be effective.
  4. Good stuff, it has a nice flow and builds the tension well. Just what you need for a boss fight! I don't know if this is pre mix or the final master, but I think the toms could do with a little padding out, they sound a bit 'paper baggy', if that makes sense? Other than that I really enjoyed it, keep up the good work!
  5. Hey Nate, Once again great advise. I'm still in the very early stages and don't intend to start contacting people until I've got a portfolio I'm happy with but it's always a good idea to get ahead of the game and do some forward planning. Cheers, Julian
  6. Hey Nate, Thanks for the feedback man, nice a detailed as I was hoping for. I'm currently writing some new piece and am putting a bit more thought into the dynamics and textures of the instruments. Great example tracks from Mr Elfman, such a good use of space with the instruments he uses.
  7. Hey guys, I decided to make this a separate thread to my feedback post. I was hoping you guys and girls with relevant experience could share some tips on compiling a portfolio for promoting your work. How many tracks should you include? How long should the pieces be? Are there any key genres you should demonstrate your ability in or should you try to display your most original works. Once you've finished your portfolio, what are the best ways of advertising it and getting it out to studios or production companies? Getting into the industry has always been a pipe-dream for me, but I've always struggled finding goods ways to put my work forward.
  8. Hey guys, I just wanted to get a bit of constructive feedback on some of my work. I'm currently working on some new tracks but never really shared my older stuff with any one. I've just uploaded them on to my website if you want to have a listen. [url="http://juliandomanski.com/Videogame%20Music/"]http://juliandomanski.com/Videogame%20Music/[/url] They're from 2009/2010 and were made using Reason 3 with various plug-ins. Any comments would be greatly appreciated!
  9. Hey PasiP, Great blog, it's really hard to find good talent that you've never heard before without spending hours sifting through the piles of absolute crap you find all over the internet. Very informative as well, this will make a good read on my Wednesday lunch breaks.
  10. Hey guys, I thought we could share some of our main influences in regards to videogame sound tracks and composers. Hopefully we'll all share some stuff that other's haven't heard before. I'll get the ball rolling with my number one (and probably a lot of other peoples) composer, Koji Kondo. He's library is vast but my favourite franchise in his repertoire would have to be The Legend Of Zelda. Such memorable melodies and perfectly fitting vibes for all the fantastical backdrops throughout Link's adventures. One of my favourite game sound tracks is Secret Of Mana, scored by Hiroki Kikuta. Once again, such a good fantasy vibe that really pulls you into the story and talk about epic boss music! [url="http://youtu.be/v5FR_i-EbDc"]http://youtu.be/v5FR_i-EbDc[/url] Julzshred
  11. Hi Simsung, I'm not lucky enough to be in that position at the moment, being able to live only off commissions from composing, but I'd guess that it's really dependant on the type of jobs you're getting. Most composition jobs are a one off but can lead to more work in the future if you manage to impress your clients. Getting your music into a music sample library can be quite a good earner, as you will receive royalties for every time your tracks are downloaded or licensed for a project. I don't know if you've already explored this route? Julzshred
  12. [quote name='Shea2310' timestamp='1336426462' post='4938196'] Do you have any suggestions for better plug-ins? [/quote] For EQing and Mastering I use Izotope's Ozone 5. It's a great bit of software and comes with a massive amount of presets which you can always use as a good starting point if you're not so experienced finalising a mix (like me!). Check out the web site and download their demo, it's definitely worth a look. [url="http://www.izotope.com/products/audio/ozone/"]http://www.izotope.com/products/audio/ozone/[/url] Julzshred
  13. Hi Caleb, I did try EWQLSO on a friends set-up and was really impressed with the sound. Unfortunately I'm working on a very tight budget I know a cheaper option probably wouldn't sound as good, but if you have any suggestions that'd be great. Julzshred
  14. Hey Shea, Great work so far, your ideas are good and I can totally envisage them accompanying a big range of genres. I think maybe you should look in to doing a little bit of post-EQing, there are a few muddy frequencies in there. Also have a look round for some better instrument plug-ins, I know you're going for that 8-bit vibe with those tunes, but it's always good to try your hand at the big orchestral stuff as well to go with the more modern games. Keep up the good work man, I look forward to hearing some new stuff! Julzshred
  15. Thanks Mortiz, I've only just started to venture in to the orchestral stuff, but I'll check out the built-in Logic stuff. Cheers!