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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. We'll be making the iphone version of the game $1 later today so if you haven't downloaded it already be sure to get it before than for free
  2. A few friends and I are working on a free puzzle game called Spinpossible ([url="http://www.spinpossible.com"]www.spinpossible.com[/url]). It's our first game and we want to announce new versions for iPhone, Android and web. We’d love to get feedback and/or ideas for how to improve the game, suggestions for puzzles or game modes, comments on the art and sound, comments on difficulty and level progression, etc. The puzzles are simple but can be mindbendingly difficult. You play by spinning groups of numbered tiles (see screenshots below), the goal being to arrange the tiles in order, 1 through 9, using the minimum number of spins. There are 4 modes of play:[list=1] [*][b]Puzzle [/b]- we've designed more than 100 puzzles of increasing difficulty [*][b]Arcade [/b]- solve puzzles while racing against the clock [*][b]Random [/b]- play unlimited random puzzles of any difficulty [*][b]Multiplayer [/b]- challenge your friends or play rated quickmatches against other players [/list] Here are links to each version. You don't need an account or anything to try it, but if you create one then you can sync your progress across all devices. iPhone & iPad (free) [url="http://itunes.apple.com/us/app/spinpossible/id508679690"]http://itunes.apple....ble/id508679690[/url] Android (free) [url="https://play.google.com/store/apps/details?id=air.com.spinpossible.Spinpossible"]https://play.google....le.Spinpossible[/url] Online with flash (free) [url="http://www.spinpossible.com"]www.spinpossible.com[/url] The few people we've shown so far really like it. Please let us know what you think! We really welcome any suggestions or comments on how to improve the game and would otherwise like to know what elements are enjoyable. Any 5 star ratings/reviews would be super, but if you would rate it one star I'd appreciate it if you could post here first with why so that we can fix it asap. Also, if anyone has suggestions on how to go about promoting and distributing the game we’d greatly benefit from your advice. Thanks to everyone who checks us out! [img]https://s3.amazonaws.com/spinpossible_media/Screenshot_collage-2x3.png[/img]