• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


  • Content count

  • Joined

  • Last visited

Community Reputation

1028 Excellent

About pixeltasim

  • Rank

Personal Information

  • Location
    East Coast
  1. Hello! I'm a hobby developer as well and I'd love to work with you in the audio department! I'm relatively new to music for games but I'm an amateur musician and have been producing recorded music for a bit. I'm not super talented in the art department but in a pinch I can do some art. I've also worked on small game projects before as a developer and could help out in development if necessary (but I'm no professional developer). I'd love to help out on your game and if you're interested in working together just shoot me a message and I'll get you my contact information!  Thanks, Pixeltasim
  2. I can't like this on the principle that the author didn't do their research and learn about PLEX. I'd be interested in another article comparing the systems and their success however. 
  3. Very interesting, I feel like I learned a lot about mobile financials! I think the article could have been clearer that this is about the financials of a free mobile app company, as opposed to implying with the title that it covers everything. 
  4. I think Bastion really embodies most of this, you are almost always playing, that playing never get's repetitive (you may have an optimal loadout but upgrades and new enemies always keep it fresh), and you are very core to the plot of the game. That's definitely one of my top 5 games.