Great work to all once again and congratulations to the winners :)
Thanks to all the judges for taking the time to play and review our games!
I must say that I'm overall not surprised about my score, we never had a real artist and we had so much content squeezed in a week that we didn't have time to polish or balance the game ;)
There's something I'm deceived though :
For our game, we decided to see the theme in a more abstract way as play things to someone, not necessarily "toys" that moves.
I'm a bit deceived that this was highly criticized about our game being almost completely off the theme and thus, lost huge chunks of points.
I mean, if we had drawn bears and toy soldier parts we would have won free points?
Thanks, we were aiming for some uniqueness in the game mechanics but generally the game is not polished enough which ripped out a lot of it's core fun.
I foresaw the music being annoying to some and there is a mute button :)
I guess you didn't like the game much... We'll do better next time
Thanks for the great feedback! I'm happy you enjoyed it as much as we enjoyed making it! I put a lot of effort into the bioweapon customization! We lacked serious polishing/balancing time at the end so we rushed a workable game with levels in a day while removing some features we had worked on ( debuffs, buffs, multi-weapons). *lesson learned*
We are continuing the development of the game, I'll post some news on my blog if you're interested!
Gotta love the crabs!
I'm generally happy with the game itself and how it turned out!
Thanks again to all the judges!