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Robbie Woods

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  1. Thanks a lot for having a look, but I know how to do everything in the first one. There's only so much you can learn from the documentation and the last one is on allegro 4. I'm looking for tutorials that tell you /what/ to do rather than how. Again, thanks for looking.
  2. Hi guys, I've been searching for allegro 5 tutorials but have only managed to find one, fixbyproximity. Does anyone know of any others? I've googled for them but those are all i've found. I'm looking for some intermediate level ones. If anyone could find any for me I'd appreciate it.
  3. I wouldn't say c# is easier. I actually find it harder to understand than c++.
  4. Try using a constructor rather than an init function.
  5. I'd be quite interested in that more in depth article you spoke of
  6. Should probably be in the classifieds section.
  7. By the way op, rather than writing: if (someBool == true) or if (someBool == false), you can do: if (someBool) or if (!someBool)
  8. while(showGameMenu) { // stuff }
  9. I think release uses different .lib files to debug so you need to add those rather than the debug ones
  10. Both, it takes a while to register that there's been input and when it does it skips.
  11. Why don't you make an isometric mario?
  12. How much c++ do you actually know? Have you made any games before?
  13. Well I'm learning to use allegro with c++, and I use Evernote. What I do is make a sections about a specific feature like displays, events, input etc and just go over it when I need to add it to a project.
  14. Have a look at this: http://answers.unity3d.com/questions/16650/game-asset-website-list-free-and-paid-textures-mod.html
  15. Just check that the left edge of the object is more right than the left edge of the wall, the right edge of the object is more left than the right edge of the wall, the upper edge of the Object is lower than the upper edge of the wall and the lower edge of the object is higher than the lower edge of the wall.