• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Desperado Wells

  • Content count

  • Joined

  • Last visited

Community Reputation

106 Neutral

About Desperado Wells

  • Rank
  1. I definitely won't stop assisting on the forums any time soon, I really enjoy it and if I could end up making a career out of it that would be amazing. I have applied to become a moderator a short time ago but have only been on there for about 8 months and the other moderators have all been playing together for over 18 months are pretty keen on keeping people they know well in the staff positions. But I will keep it up And I had considered doing some level creation and mods but I guess I just thought I might not have the skills, but if it requires little programming skill and more plain old creativity I will most certainly have a go. Thanks very much for all this input, always impressed with how helpful online communities can be
  2. [quote name='Legendre' timestamp='1336030578' post='4937002'] Perhaps you can participate in the design if you join a small 10-20 man team? [/quote] I would most certainly be interested in getting into some small teams. My only issues are not really knowing where to start as far as finding people looking for help (I did notice that there is a section on this site, which is why my second point is far more prominent) and what can I tell these people I have to offer. I have a limited knowledge of C++ ( I understand syntax and can write very basic programs and have dabbled with image manipulation using maths functions etc.) and am interested in learning more. At the risk of sounding lazy, I would prefer to get into a small team doing something like you mentioned that appreciates that I have far more enthusiasm than I have experience. If a team would welcome someone who can help with basic coding and help significantly with developing the experience of the game in general then I am there no questions asked. Ashaman73 thank you very much for the input, as you said community relations or something like that would also be something I would very much enjoy. As far as a degree and the like, I guess I am afraid of putting in time studying towards something unnecessarily. On top of that I really don't have a lot of money and this is one of the reasons I am looking into getting into the industry and working my way up with experience. But I realise later on a degree is pretty much unavoidable. Again thank you both for the advice, this is the exact sort of info I need for my swirling head
  3. As always when posting for the first time on a forum, I will apologize in advance if this post would have been more appropriately placed elsewhere. I am looking to get some advice from anyone willing to offer it in regard to breaking into the games industry from the ground level. When I originally left school I applied for a position at University in Games Design and was accepted but later decided it wasn't really what I specifically wanted to do. I have done a fair bit of research and it is extremely obvious that there are far more people waving game ideas around in the air than there are people looking for new ideas to publish and that simply having game ideas is worthless. I will admit that I originally (naively) had grand ideas of being some sort of adviser to game designers, giving heavy input into characters, items, abilities and world in general. I came across the title 'content adviser' somewhere in my web crawling and have clung to it as a description of what I dream of doing. I DO however see, from reading various articles and the like, that an ideas person is virtually useless in a game company. Everyone in the company is basically an ideas person. I accept that quite readily as it makes a lot of sense. I guess I am wondering now where that leaves me. I am half way through a low level introductory course to C++ programming and whilst I am managing it is certainly not what I would call interesting or something that I excel at. Starting at the bottom is not a foreign concept to me, but my original plans to enter through programming are seeming less likely week by week. My 2 real interests in gaming are every aspect the game world itself and experience it creates for the player. I spend a fair bit of time helping players on a private server forum for a game I no longer play simply for the enjoyment. So really what I am asking is if anyone knows how someone like my self could break into a creative role in the game industry. I know I am being very vague and questions like this are thrown around all the time, its just that the only information I can find in my searches is experienced people from the game industry telling newcomers that they have no idea, which is obviously the case as I myself have no idea. Which is why I am asking for a few. Any advice would be much appreciated. Thank you in advance.