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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About alimpo83

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  1. [b] Update![/b] [b] What's New in Version 1.0.1[/b] [color=#898989] New scenario, "Alien World". Fixed several graphical bugs and glitches. Now the game doesn't restart everytime you die, everything is recycled, so virtually any loading times.[/color]
  2. My game was mentioned in 148apps.com! I'm glad the game is being very well received! Quote: "Super Flip Runner – I’m well aware that there are other games that involve running, jumping, and flipping through random and endless environments. I’m also well aware that a lot of people (myself included) have a thing for retro-styled pixilated visuals. And that even more people tend to like free stuff." [url="http://www.148apps.com/tag/super-flip-runner/"]http://www.148apps.com/tag/super-flip-runner/[/url]
  3. In three days I've had about 350 downloads! Made top 1000 in the US and top 500 in other 5 countries! Thanks everyone! [img]http://cdn2.toucharcade.com/images/smilies/smile.gif[/img]
  4. Featured on AppAdvice.com! Great Review! http://appadvice.com/appnn/2012/05/super-flip-runner-how-far-can-you-go Game trailer on GameSpot! http://www.gamespot.com/super-flip-runner/videos/super-flip-runner-official-trailer-6378276/
  5. http://youtu.be/l21-LpzKUQo
  6. Hello everyone, I'm here to announce my second game on the app store, called SUPER FLIP RUNNER! It's not just your average runner game, you can run also on top buildings, flipping the gameplay!!! Run, for as long as you can! Simple, yet addictive: - always a different level every time you play! - colorful graphics and light effects! - Everchanging scenarios and platforms! - Avoid the obstacles! New sets of backgrounds and platforms updated MONTHLY! [url="http://itunes.apple.com/us/app/super-flip-runner/id527085785?l=pt&ls=1&mt=8"]http://itunes.apple....?l=pt&ls=1&mt=8[/url] It's my second game ever. Thanks! Alimpo83
  7. Objectives completed, so from tomorrow onwards, this game will be FREE! Please download and review! Many thanks!!!
  8. A game trailer! Thanks! [media]http://youtu.be/V5j4wP17k2M[/media]
  9. [font=lucida sans unicode,lucida grande,sans-serif]Hello everyone![/font] [font=lucida sans unicode,lucida grande,sans-serif]My name is Antonio Limpo and i'm portuguese. I just launched my first game ever, and I am very happy with it! I'm currently working on other two projects. Check my PR and link below: [/font] [font=Brandon Grotesque][size=6][size=6][b]Limpo Arts first game[/b][/size][/size][/font] [font=Brandon Grotesque][size=6][size=6][b]on the US App Store[/b][/size][/size][/font] [font=Brandon Grotesque]Lisbon, April 30[sup]th[/sup] 2012 : it is available, since today, on the US App Store a new arcade game - SUPER CANDY MAYHEM – completely created in Portugal.[/font] [font=Brandon Grotesque]With a Candy Machine as its backdrop, this game promises great fun : just click the same color candies, in the biggest number you can and as fast as you can! With a Level mode, increasingly difficult, and an Arcade Play for Score mode, the fun is there. Super Candy Mayhem is a simple yet addictive game, very simple to play, destined to all of the family members, from the yougest to the oldest. A great choice to entertain the kids during a long road trip or to kill that time until the plane arrives.[/font] “[font=Brandon Grotesque]I wanted to create an easy to play game for everyone” – thus the one touch design of the game, as stated by Antonio Limpo, the game developer. “My main goal is that Super Candy Mayhem can entertain the entire family!”[/font] [font=Brandon Grotesque]Available for Iphone and Ipod and compatible with Ipad, Super Candy Mayehm can be downloaded for FREE until May 3[sup]rd[/sup]; after that it will be available for 0.99$ in the US App Store.[/font] [font=Brandon Grotesque]Super Candy Mayhem is Limpo Arts first official game, but Antonio Limpo lets the promise : “it will be the first of many”, available soon at your favourite iOS platforms.[/font] [font=Brandon Grotesque]GAME LINK :[/font] [url="http://itunes.apple.com/us/app/super-candy-mayhem/id521578890?mt=8"][font=Brandon Grotesque]http://itunes.apple.com/us/app/super-candy-mayhem/id521578890?mt=8[/font][/url] [font=Brandon Grotesque]FOR ADDITIONAL INFO CONTACT THE DEVELOPER BLOG :[/font] [font=Brandon Grotesque][url="http://www.limpoarts.wordpress.com/"]www.limpoarts.wordpress.com[/url][/font] [email="antoniolimpo83@gmail.com"][font=Brandon Grotesque]antoniolimpo83@gmail.com[/font][/email] [attachment=8660:image1.png][attachment=8661:image2.png][attachment=8662:image4.png] [font=lucida sans unicode,lucida grande,sans-serif]Many thanks![/font]