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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About JDGamedev

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  1. I started writing about game mechanics. I want to analyze games more than I just play them. http://t.co/ToeR2ZO9cU Share it if you like it!
  2. Blek looks pretty crazy. Check @KunabiB's game out
  3. Apparently I can't gift my extra humble bundle steam games... WTF
  4. This is another reason @riotgames is one of my favorite game companies of all time http://t.co/sDenzWnld1
  5. My experience with C++ is pretty limited but I think I might be able to help here.   It looks like you are calling the randRange function before entering the if statement, and you are assuming that the result is stored in a variable that is called randRange. What you need to do is either store the return value of the function call into a variable, or just call the function within the if statement. I prefer the latter, and here's a small example: if (randRange(1, 10) >= 5) { // do stuff here } That should solve your current problem.
  6. A big problem with a lot of games, especially when cross-platform, is handling screen sizes. With pixel art, scaling up isn't as much of an issue with some other forms of art because you are working with individual pixels and making a single pixel bigger isn't difficult. Scaling down is sometimes a different issue.   It sounds like GameMaker doesn't handle this well, so what I would recommend is trying your hand at coding the game yourself or trying a more robust engine. Unity comes to mind of course, and it can handle scaling very well. You will also have the capability of testing any screen size you want while making the game so you know what your issues are immediately.   If you want to go the coding route, of course it will be more work, but you will absolutely learn more and have more control over your game. You might consider starting with something like Haxe for the many platforms it can target. You'll also get a lot of programming experience and have quite a bit of control using Unity and writing up all your own scripts.   Best of luck, and I hope I helped at least a little bit.
  7. Generally the larger frameworks won't work well with others. Like someone already said, OpenGL and DirectX won't work well together.    First, you'll want to choose a framework to start with, probably something OpenGL or DirectX based, like SFML and others. Once you know which of those you will use, you can find solutions to particular problems. For example, if you want a way to create a menu in a certain way, it would be better to search for a way to do it in your framework and possibly find some open source code out there that does what you need.    Better to stick with one and learn the ins and outs to get what you need done.
  8. RT @mikeBithell: so, the PS Vita TV looks increasingly rad, eh?
  9. Hey @JSmith_OTI and @NorthernlionLP I hope you realize that you both made a Michael Jackson joke in your videos... well played
  10. There is this guy @EdmundMcMillenn who is brilliant. I hope to have half his talent someday. Inspiring really
  11. Just uploaded my next video for Let's Play TowerClimb. I'm so excite! http://t.co/Eou6Y29d
  12. #AskSP Boxers or briefs? I'm definitely a boxers man. Gotta let em breath