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About jitterbug

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  1. Thankyou Serapth, your feedback has been clear and invaluable (!!!!!). [img]http://public.gamedev.net//public/style_emoticons/default/wink.png[/img] [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] I really appreciate all that information. thats given me some focus and a great starting point.
  2. I`m new to game development. Like fresh out of the box. I wanted to create some 3D based games I have ideas for (nothing unique there), I found the 3 game engines which output to multiple platforms, unity, unreal engine, and cryengine. They all look about the same (???) does it matter which one I use, is the question like someone asking which 3D app should I use (it pretty much boils down to your knowledge of the software).. however is that the case with these 3 engines? I`d like to use the one that outputs to all platforms, xbox, sony, iphone, pc, android(?), online gaming, [i]while only writing the code once[/i]. (I think this is the case with the flash game development engine now?) http://gaming.adobe.com/ Anyone with experience know of any programming language difference requirements between these engines? I see I can use C# and javascript with Unity, unreal engine mentions "unreal script", whats that?, I`d rather use a language I can use in other areas of programming rather than one that is only local to that software.. basically I dont know where to start with these engines. I want to create 3D first person games, my character travels through a landscape and they interact with other characters on missions, I`d want to port it to an online platform over time... any comments or feedback is good. kind regards