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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

nyl2000

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  1. I am currently trying to draw a plane texture in openGL from a loaded BMP file. Only I don't know the exact codes to do this. I understand that getBMPData(), glBindTexture(), and glTexImage() are some of the functions I need, but I could use an example to understand how to use them.
  2. I just tried -lSDL_main, it doesnt work either; plus I remember -lSDLmain working from before I reformatted.
  3. I am trying to setup Code::Blocks to use SDL. I have all the libraries setup per this tutorial. [url="http://lazyfoo.net/SDL_tutorials/lesson01/windows/codeblocks/index.php"]http://lazyfoo.net/S...ocks/index.php[/url] I am currently getting this error: File ld.exe cannot find -lSDLmain I know the code works; I have had my comp reformatted recently, and have taken the code from a backup. I believe that there is a step that I have forgotten in reinstalling Code::Blocks and SDL. Can anyone explain to me what this error is exactly, so I have a better idea of what to look for?
  4. I am currently starting out with event handling systems in SDL/C++. I have followed a tutorial to create a simple program that should quit the program when the user X's out/Closes the window. The program compiles and works as intended, except that the close button does not respond at all when it is clicked. The program stays in its while loop forever, without receiving the command to quit. I am using a Windows7 Computer, with Codeblocks IDE. Attached is the program, I am not sure what is preventing me from closing the window at all.
  5. Thank you, DarkHorseKnight, May I ask what #undef main is exactly?
  6. I have just gotten started with trying to use SDL/OpenGL for C++. I have followed several tutorials, and have gotten the example programs to compile without error. However, when I try to run the program, a blank window shows up (instead of the intended image of the tutorial). If I remove the SDL_Delay, the blank window also appears to be unresponsive. Also, [left]any cin and cout I/O that I add don't seem to show up on the window (cout writes on a txt file and cin does not? wait for keyboard input before moving on in the program)[/background][/left] I am using a windows 7 64 bit machine, and have attempted the tutorial on both Codeblocks and Visual Studio 2010 with the same problematic result. I have already tried adjusting for the 32-bit compatibility problem by using WOW64, it seems to have no effect. This is the tutorial. [url="http://lazyfoo.net/SDL_tutorials/lesson01/index.php"]http://lazyfoo.net/S...son01/index.php[/url] The full tutorial source code is also attached. I hope someone can at least tell me what the problem is exactly.