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tariel36

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About tariel36

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    Programming
  1. Thank you all for replies. That pointed us in some direction and we'll investigate the possibilites. We would like to reduce costs to absolute minimum for now.
  2. Not really. Can you give a bit more details or point into right direction?
  3. This is not 100% networking question but rather choosing the right path. We design SP/MP multiplatform game with similar gameplay to all those browser games like OGame (etc.) or "idlers" like Fallout Shelter - that means, you choose actions to do and then leave for some time untill everything is finished then repeat. To implemenet the client-side we'll use C# with Mono or something like that. The SP segment would act as tutorial or so, the same mechanics but much faster, which requires game logic to be available localy. On the other hand the MP segment would act like slim-client which only gets data or requests changes to user's account from game server. Game logic and mechanics stays the same as SP, but slower. Since it's not any action-like game it does not require complex server architecture so there comes the question. Is it worth or required to implement our own server-solution, implemented with C#/CPP hosted on VPS or dedicated server (or maybe on rented IIS hosting?) for such "simple game"? After some brainstorming we've came to conclusion that we could implement such solution with PHP or other "web" programming language for sake of more common hosting solution. The question is, which solution is better (since all have pros and cons): Own game server with VPS or so Existing server solution with simple engine implementation and common hosting solution (like PHP or so) PS. Sorry for bad english.
  4. Looking for game engine / game lib

    cocos2d-x looks like the way to go, however discussion is still open
  5. Looking for game engine / game lib

    I've worked with SFML and indeed it's great library however Android support which is essential is marked as "soon" and AFAIR it lacks good GUI support.
  6. Hello everyone! I'm looking for game engine with following traits: Multi-platform target - android, windows phone, windows, maybe linux, ios, consoles [must have] GUI, network modules [must have] Used with C# or C++, maybe other languages but not java [must have] Free for commercial use (the game may be sold on android market etc.) [must have] No need for fancy 3d support, good 2d support is enough [should have] Access to low level parts of engine (more like XNA than Unity's scripts) Sound module [nice to have] Possible to integrate with 3rd party modules or has own module for ads [nice to have] For now I've checked MonoGame and Unity but first one miss the GUI module which is kinda game-breaking for me since I hate to implement GUIs and Unity has weird licensing and I remember it more as scripting framework which is something I don't want. For Java there's LibGDX which is great library but I've been traumatized by java so I don't want to use it for now ;) PS. The game I design may be created with GUI only but I don't want to close my way for possible improvements that would require some fancy stuff. The libraries/engines I've considered but rejected (please prove me wrong): Unity - weird licensing (?), not really low level access to the game engine (from my past experiences few years ago) but mostly scripting LibGDX - java SFML - lacks good GUI support (?) and android support MonoGame - lacks good GUI support
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