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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Danny Burkhart

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  1. +1, thanks for the help.
  2. I have currently been at a loss after I got this errors debugging.     1>graphicsclass.obj : error LNK2019: unresolved external symbol "public: __thiscall modelclasstexture::~modelclasstexture(void)" (??1modelclasstexture@@QAE@XZ) referenced in function "public: void * __thiscall modelclasstexture::`scalar deleting destructor'(unsigned int)" (??_Gmodelclasstexture@@QAEPAXI@Z) 1>graphicsclass.obj : error LNK2019: unresolved external symbol "public: int __thiscall modelclasstexture::GetIndexCount(void)" (?GetIndexCount@modelclasstexture@@QAEHXZ) referenced in function "private: bool __thiscall GraphicsClass::Render(void)" (?Render@GraphicsClass@@AAE_NXZ) 1>graphicsclass.obj : error LNK2019: unresolved external symbol "public: void __thiscall modelclasstexture::Render(struct ID3D10Device *)" (?Render@modelclasstexture@@QAEXPAUID3D10Device@@@Z) referenced in function "private: bool __thiscall GraphicsClass::Render(void)" (?Render@GraphicsClass@@AAE_NXZ) 1>modelclass.obj : error LNK2019: unresolved external symbol "private: void __thiscall modelclasstexture::ShutdownBuffers(void)" (?ShutdownBuffers@modelclasstexture@@AAEXXZ) referenced in function "public: void __thiscall modelclasstexture::Shutdown(void)" (?Shutdown@modelclasstexture@@QAEXXZ) 1>C:\IGE v1.0\Source\IGE\Debug\IGE.exe : fatal error LNK1120: 4 unresolved externals   I cannot find the source of the errors and have been researching to no solution.   The errors seem to come from this section of my code:   public: modelclasstexture(); modelclasstexture(const modelclasstexture&); ~modelclasstexture(); bool Initialize(ID3D10Device*, WCHAR*); void Shutdown(); void Render(ID3D10Device*); int GetIndexCount(); ID3D10ShaderResourceView* GetTexture();      
  3. [quote name='Shawn Greer' timestamp='1342809032' post='4961399'] Danny, Your question is a bit open ended so hard to answer, especially as there are so many different ways to answer it. The best (although generic) answer is to find a way to learn it while keeping yourself motivated. That in itself can be a big challenge. With that in mind, I'd reccomend taking a look at the C++ workshop that was run here. While the actual workshop itself was conducted some time ago, all of the material is still here on Gamedev and still relevant. You can find the forum section for it [url="http://www.gamedev.net/forum/76-cpp-workshop/"]here[/url], and there introduction is [url="http://www.gamedev.net/topic/392994-c-workshop---introduction/"]here[/url] It does require a text be purchased, but on Amazon you can get it for less then $10 used, or for $20 on Kindle. I didn't take the C++ workshop, but I did do a large percentage of the C# workshop, which looked to mirror it with regard to the projects, etc. Is this the best first step? Maybe not. But I don't think it's a bad one. Shawn [/quote] Thank you I will defiantly look into that, and to clarify the question a bit more, I am basically looking for a good guide to help learn C++. Once again thanks this is what I wanted.
  4. I have been trying to learn C++ language for some time now, but I have had trouble deciding where I should start. By where I should start I mean what are good steps to take in order to master the C++ language. If anyone has some good advice it will be greatly appreciated [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] .