Danny Burkhart

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About Danny Burkhart

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  1. LNK2019 + LNK1120 Errors

    +1, thanks for the help.
  2. I have currently been at a loss after I got this errors debugging.     1>graphicsclass.obj : error LNK2019: unresolved external symbol "public: __thiscall modelclasstexture::~modelclasstexture(void)" (??1modelclasstexture@@QAE@XZ) referenced in function "public: void * __thiscall modelclasstexture::`scalar deleting destructor'(unsigned int)" (??_Gmodelclasstexture@@QAEPAXI@Z) 1>graphicsclass.obj : error LNK2019: unresolved external symbol "public: int __thiscall modelclasstexture::GetIndexCount(void)" (?GetIndexCount@modelclasstexture@@QAEHXZ) referenced in function "private: bool __thiscall GraphicsClass::Render(void)" (?Render@GraphicsClass@@AAE_NXZ) 1>graphicsclass.obj : error LNK2019: unresolved external symbol "public: void __thiscall modelclasstexture::Render(struct ID3D10Device *)" (?Render@modelclasstexture@@QAEXPAUID3D10Device@@@Z) referenced in function "private: bool __thiscall GraphicsClass::Render(void)" (?Render@GraphicsClass@@AAE_NXZ) 1>modelclass.obj : error LNK2019: unresolved external symbol "private: void __thiscall modelclasstexture::ShutdownBuffers(void)" (?ShutdownBuffers@modelclasstexture@@AAEXXZ) referenced in function "public: void __thiscall modelclasstexture::Shutdown(void)" (?Shutdown@modelclasstexture@@QAEXXZ) 1>C:\IGE v1.0\Source\IGE\Debug\IGE.exe : fatal error LNK1120: 4 unresolved externals   I cannot find the source of the errors and have been researching to no solution.   The errors seem to come from this section of my code:   public: modelclasstexture(); modelclasstexture(const modelclasstexture&); ~modelclasstexture(); bool Initialize(ID3D10Device*, WCHAR*); void Shutdown(); void Render(ID3D10Device*); int GetIndexCount(); ID3D10ShaderResourceView* GetTexture();      
  3. Where Should I Start?

    [quote name='Shawn Greer' timestamp='1342809032' post='4961399'] Danny, Your question is a bit open ended so hard to answer, especially as there are so many different ways to answer it. The best (although generic) answer is to find a way to learn it while keeping yourself motivated. That in itself can be a big challenge. With that in mind, I'd reccomend taking a look at the C++ workshop that was run here. While the actual workshop itself was conducted some time ago, all of the material is still here on Gamedev and still relevant. You can find the forum section for it [url="http://www.gamedev.net/forum/76-cpp-workshop/"]here[/url], and there introduction is [url="http://www.gamedev.net/topic/392994-c-workshop---introduction/"]here[/url] It does require a text be purchased, but on Amazon you can get it for less then $10 used, or for $20 on Kindle. I didn't take the C++ workshop, but I did do a large percentage of the C# workshop, which looked to mirror it with regard to the projects, etc. Is this the best first step? Maybe not. But I don't think it's a bad one. Shawn [/quote] Thank you I will defiantly look into that, and to clarify the question a bit more, I am basically looking for a good guide to help learn C++. Once again thanks this is what I wanted.
  4. Where Should I Start?

    I have been trying to learn C++ language for some time now, but I have had trouble deciding where I should start. By where I should start I mean what are good steps to take in order to master the C++ language. If anyone has some good advice it will be greatly appreciated [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] .