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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

FrozenFrogGames

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  1. yeah you're right, we'll need to somehow show what we can do. thanks for your input. I really appreciate it.
  2. [color=#282828][font=helvetica, arial, sans-serif]Hey guys, [/font][/color] [color=#282828][font=helvetica, arial, sans-serif]I know most of you probably don't know me, but I'm here to ask you for your help with our project. I'm assuming, that some of you were, at some point in your life, dreaming about creating your own games, just like us.[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]We're trying to make this dream come true and also making a point to the whole gaming industry. Today's game industry is more about money than fun and we think it's wrong. Amazing game concepts are thrown away every day, simply because publishers think, those games would be "too hardcore" and they have no interest in creating games only 5.000 people would buy. [/font][/color] [color=#282828][font=helvetica, arial, sans-serif]Using crowdfunding we're trying to start our own company independent on those huge corporations. We're also trying a different approach to our cooperation with gaming community. We're trying to encourage[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]people from all over the world to send us their ideas or whole game concepts so we can help them create their games. Unlike a publisher we want them to retain rights to those games and we ask only for a part of their profits, so we can continue helping others as well.[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]Unfortunately promoting this idea proved to be difficult. Non of us is actually worldwide famous (for example I wrote reviews and interviews for a local website that no longer exists). Since we're trying to create a whole new company we have nothing fancy to show in our video. And mainly, it looks like all online media simply decided to ignore us. And I mean really ignore us. Not even a "go f... yourselves" e-mail... [/font][/color] [color=#282828][font=helvetica, arial, sans-serif]They simply don't believe it's possible to achieve something like this without having John Carmack or someone like that on the team. But without promotion it's impossible to get to word out. You can't get famous[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]if nobody gives you a chance to try.[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]And that's where they're wrong. I still have faith in gaming community. I mean, how many gamers are there? Even if one out of thousand decides to send us one dollar we'll still have more than we need. [/font][/color] [color=#282828][font=helvetica, arial, sans-serif]So I ask you, take those 5 minutes to check out our project page, pick any of those perks you'd like, even that $1 makes a difference, if you'll send it using PayPal it won't cost you nothing else. Or even if you don't believe we could succeed, help us spread the word, share our page, our story with your friends, you never know who'll read it.[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]And if you want to help us or have any questions, any suggestions or critics tell us. I'll be checking this thread often and I'll answer to everyone.[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]our fundrasing page: [/font][/color][url="http://www.indiegogo.com/frozen-frog-games"]http://www.indiegogo...ozen-frog-games[/url] [color=#282828][font=helvetica, arial, sans-serif]and our homepage: [/font][/color][url="http://www.frozenfroggames.com/"]http://www.frozenfroggames.com[/url] [color=#282828][font=helvetica, arial, sans-serif]Thanks for reading this far, I hope I didn't sound too cheesy. [/font][/color][img]http://www.rllmukforum.com/public/style_emoticons/default/smile.png[/img] [color=#282828][font=helvetica, arial, sans-serif]Nick[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]p.s.: feel free to correct my Engrish, it's really hard to explain your thoughts when English isn't your native language [/font][/color]
  3. #exclusive content still available and now accepting PayPal for our #crowdfunding campaign at http://t.co/zMgfmbpC