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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Gabriele Marchi

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About Gabriele Marchi

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  1. I've accomplished to implement the normal mapping in my engine [font="arial, sans-serif"][size="2"]right this week, i suggest you to read this: [/size][/font] [url="http://www.rastertek.com/dx10tut20.html"]http://www.rastertek.com/dx10tut20.html[/url] and this: [url="http://www.bencloward.com/tutorials_normal_maps1.shtml"]http://www.bencloward.com/tutorials_normal_maps1.shtml[/url]
  2. Thank's very much for the help! This night i'll try to study it!! [img]http://public.gamedev.net//public/style_emoticons/default/happy.png[/img] [img]http://public.gamedev.net//public/style_emoticons/default/happy.png[/img] You spare me from others weeks of depressing search whit only 6 words!^^ Thank's again! Hope it is what i was looking for! [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img] Ps: if someone else has others advices it are welcome [img]http://public.gamedev.net//public/style_emoticons/default/tongue.png[/img]
  3. [size=4]Hi! I'm working on a quite simple project of a 3D chess-like game whit teams in which chequers[font=arial, sans-serif] has various skill and can level up.[/font]..[/size] [size=4][font=arial, sans-serif]I use c++ and DirectX10. [/font] [font=arial, sans-serif]My project doesn't need any phisichs or collision detection, but some amount of animations could really make the difference...[/font] [font=arial, sans-serif]I am able of make the static models whit 3dsmax and import it to my engine, whit a converter that i have created.[/font] [font=arial, sans-serif]Can you suggest me a good format in which save my animating models and a method of import it in my engine? [/font] [font=arial, sans-serif]I tryed to search it in the net (and to create a format by myself too) but i found only discussion about the old .X format for dx9, so if you can suggest me some material (site, tutorials, books) too you'll do me a great favor!! [/font][img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img][font=arial, sans-serif][img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img][/font] [font=arial, sans-serif]Thank's!![/font][font=arial, sans-serif][img]http://public.gamedev.net//public/style_emoticons/default/happy.png[/img][/font] [font=arial, sans-serif]ps: sorry my bad english![img]http://public.gamedev.net//public/style_emoticons/default/wink.png[/img][/font][/size]
  4. Thank u very much for the answer! ^^ My goal (and my dream) is work for game industry working on game engines! Until now, my goal has ever been to learn!! I feel that these arguments are too complicate for my level of skill too! So do you think make a complete (and not much complicate) project should [color=#000000][font=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif][size=3][background=rgb(250, 250, 250)]help me to clear my mind, before to pass at more difficult arguments?[/background][/size][/font][/color] it's sound an excellent advice! ^^ I have been so much greedy to learn more that i never thought to stop a moment to absorb all!! hehe!, so now i'll make my first, complete , game , and i'll face this problem later, more clear-headed! Thank's, gabriele!
  5. HI! I'm a new user, Gabriele! I have just found this site and i think it's amazing! ^^ I've some question that are tormenting me! I've followed a lot of tutorial, books and read a lot of code and i have learned to use Direct 3D whit directX 10 to implement a scene and fill the world whit my 3dstudiomax models, i've learned lot of thecnichs like bump mapping,varius effects, water, lights, implement movement,audio and so on.. So now i've my character that turn aimlessly like a ghost that pass through[size=2] [size=4]the model[/size]. [/size] [size=4]I would like to know a method to implement the animation in my engine.. i've animated my charcter in 3dstudio but i'm not able to do a importer of the animations, i'try a lot of format of exportation from 3dstudio, but reeally i don't get the point, i spending a lot of time searching online too ,but i found only a lot of discussion abount the .x file that works only in directX9 and too difficult discussion that requires a knowledge of directX that i don't have and i don't know where i can find it .. [/size] More or less the same thing it appends to me tryng to learn collision detection and phisycs for games.. So I download some books on the AI thats are even more difficult to implement XD So my question is, what should i study after the Direct3D? which is the next step to do? My impression is to have a precipice ahead! ^^ [size=4]Furthermore can you suggest me some site,some books and other stuff that cover this argoments completely and clearly? Hope that someone will help me! Game programming is my real passion, but i'm in this stall from two mounth and it begins to totter and it is frustrating! thank's,Gabriele! ^^ [/size] [size=3]Ps: sorry for my bad english.. (i'm italian XD) [/size]