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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

RellekWVU

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About RellekWVU

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  1. Hate being asked for money cause you never know who’s telling the truth and who’s not. 98% prob aren’t but who knows when that 2% pops up?
  2. I have a 100+ pc. Star Wars Pop collection, missing only a cpl rare alt look pieces. Qui Gon Jinn is a slap in the face, price gauge. @Funko
  3. Hope you guys can pull this off. Very big undertaking but will be AMAZING if completed. Funding this for sure and will spread the word! Best of luck!
  4. Happy Turkey Day everybody! I'm off to rest up before I feast tomorrow!
  5. Lovin this phone.
  6. I have been messing around with MonoGame for a month now and really enjoy using it. I never used XNA much but the consensus seems to be its spot on. It is still in beta but I would highly recommend checking it out before making your final decision on what path to take, especially if you are already familiar with XNA and want to be able to jump right in to development.
  7. I am a seasoned programmer and have recently decided to put my skills to use in game development. I have done a good amount of research but I am having trouble disseminating the difference between a game engine, a wrapper for say OpenGL or DirectX, and libraries. How does it all fit together? Any input, even just definitions (in regards to game dev) would be awesome! Regards, Rellek
  8. can any coders out there give me any insight into haXe? is it worth learning? noticed a LOT of LD devs using it!