Jump to content
  • Advertisement


  • Content Count

  • Joined

  • Last visited

Community Reputation

109 Neutral

About NeedHelp12

  • Rank

Personal Information

  • Interests

Recent Profile Visitors

1790 profile views
  1. I am both compiling the samples with visual c++ 6 and visual studio 2005. Each solution from chapter 1 to 10 is made up of 2 projects: Engine and Test The output of the engine project is a lib file, while the output of the test project is an exe file. The last 3 chapters 11 -13 deal with making a fps game and the sln files consist of a single project called "game". This project uses the engine library file. I can compile and execute samples 2-5 wthout any problems in both vs6 and vs2005. However I cannot execute the rest of the samples. The exe files quit right after the inital dialog. Only compiling and subsequent running of the samples works until chapter 10. Additionally I cannot compile the projects in vs6 from chapter 5 onwards using the library file "d3dx9dt.lib". I need to replace it with "d3dx9.lib". When trying to compile the last 3 sample projects I get the error: "The value of ESP was not properly saved across a function call". I have also recompiled the engine library file for the last 3 projects, but then I get additional errors...
  2. Hello, I have a few problems trying to run the samples from the book "Programming a Multiplayer FPS in DirectX". I have directx 9.0c installed and use windows 10. I can run the sample project 7 and the projects from chapter 2 - 5, but have problems with projects 6 and 7 - 10. After I compile any of those and click on the according exe files in the debug folder they close immediately after the initial dialog. Furthermore, I get the following error, when trying to compile the last 2 projects: "The value of ESP was not properly saved across a function call". I greatly appreciate any help!
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!