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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About phdstudent

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  1. Thanks again for the replies. I had a quick look at it, but I don't think Processing is what I'm looking for. I will explain what I need with a simple example: Let's say that we have a room, with 2 characters/units and an object (e.g. a book) in there. I want to visualise the room, the 2 characters (in a 3D or 2D way; it doesn't matter) and the book using assets that are already created and I can download from somewhere. Then, my system will give the order to the 1st character to go and pick up the book and he will do it. If the order is to leave the room, he will do that instead, etc. Something like Sims if that helps (again, that's just an example). So, I'm looking for an engine that will: - allow me to easily import pre-made assets (e.g. rooms, characters, items etc) which is important since it's out of the scope of my research to actually create the models (and although it's quite interesting, I don't have the time to learn how to do it); - have a simple collection of pre-made assets (2-3 characters and 4-5 objects should be enough) that I can use; - allows my Java system to control the actions of the characters (e.g. send the action to a character to go and pick up an item) in real time. The only user input will be in the form of yes/no answers to some questions during the visualisation (that will affect the outcome of the story and that's why I need the engine to work in real time with my system). I won't need any user input in terms of controlling the characters etc. I'll have a look at jMonkey and Slick now, but if you have any other suggestions (or if you know that these 2 aren't what I'm looking for) please let me know. Thanks for one more time.
  2. Thank you for the reply. I'll have a look at that. Others also proposed jMonkey and Slick so I'm going to look at them as well. Any other suggestions?
  3. Hello, I'm a phd student and I have built an AI system in Java, which creates stories and presents them to the user. The only user user input is in the form of answers to specific questions that help the story progress. The output of the system is text-based and the user answers some questions (when needed) with a yes or no (there are other questions and options as well but it's irrelevant to mention them). I'm searching for a game engine so I can connect my system with it, to switch from a text-based output to a proper visual experience. I need something either written in Java, or at least that can work in real time with my Java-based system. I'm searching for something that I can easily find assets for (e.g. terrains, rooms, characters, items, etc.), since I don't care of how the characters or rooms look. I just need to visualise (in an simple and relatively easy way) the stories that my system creates. As I mentioned before, the only user input will be to click a button so he can select an answer to a question. I don't need him to be able to control characters etc, so I assume that simplifies things. Does anyone know any solution that will fit my needs? Thank you for reading and for any answers. PS: I hope I explained properly what I need, but in case that you need any clarification, please let me know.