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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About PicoLudi

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  1. Hi all, Let me introduce my new app : 3x6=18. It's a simple app for learning multiplication tables. Get it on Google play Main features: - Free, no ads, no special permissions - Three game modes : normal, timed and custom - Simple elegant UI - Stats tracking and display (correct answer % and reply time) - Smart question picking based on stats All feedback will be most welcome. Thanks for checking my app !
  2. Christmas update has been released : it contains a new christmas theme, and a whole new stats display page. There are also several improvements regarding performance, text layout for HD phones and gameplay speed. [B]For the occasion, I'm offering free images from my Christmas theme. Check [URL="http://www.picoludi.com/blog/cest-bientot-noel-images-gratuites-cliparts/?lang=en"]my blog[/URL][/B] [IMG]http://www.picoludi.com/blog/wp-content/uploads/2012/12/screenshot_christmas.png[/IMG] [quote name='karwosts' timestamp='1351702677' post='4995874'] Some of the text is super small on my device, you might want to use more density independent measurements. Especially the ticker and some of the words in the score bar, they were about a millimeter high on my screen (HDPI), much smaller than in your screenshots. [/quote] It should be fine now ! Cleaned my code, improved layout and probably increased performance. Thanks for motivating me ! [quote name='SimonForsman' timestamp='1353853529' post='5003936'] Having a personal highscore table would be nice enough i guess, (i can see my best score allready though, but the scrolling is a bit annoying since you have to wait for the game mode you're interested in to show up) [/quote] Granted ! On the welcome screen, click ...More... then Stats. Don't hesitate to give me more feedback !
  3. I'm working on the Christmas edition, I'll see if I can add this in time. Thanks again for your feedback
  4. Hey thanks for your feedback Simon. Sorry for not replying sooner, I've been on a kid-free computer-free and unexpectedly 3G-free vacation. Do you mean you'd like to see your own highscore table or a global score table to compete with other players ?
  5. Thanks a lot for the feedback ! I'll make more tests on different resolutions, and screen sizes. It's not as easy as using xml layout since most of the game view 's layout is done programmatically (maybe I should change that as well). Chrono mode gives new cards every time you have uncovered half the board + 1 pair. You get a (decreasing) time bonus each time until the countdown is over. There's no sound/music yet. It's probably the next step. Thanks again for taking the time to give me feedback !
  6. Halloween update has been released : it contains a new theme, and a marquee that display game stats on the start page. As always, feedback will be most welcome !
  7. A new update has been published with the new CHRONO game mode. It's really different from the time based modes of other memory games, you should try the challenge ! This new mode might need a little balancing. Feedback will be most welcome !
  8. An update has been published with minor graphical fixes. It also supports install to SD (which should motivate me for making new themes !)
  9. Hello, I'd like to present you my first Android game : it's a free memory game called [url="https://play.google.com/store/apps/details?id=com.picoludi.yamemo"]YaMeMo[/url] Its basically a remake of the classic memory game (you find pairs of matching cards), but also features new game modes: - in trio you have to find 3 matching cards instead of 2 (much more challenging than it seems) - in versus you play in turns against one of the bots There is a combo based scoring system that will hopefully have you play again to beat your highscore. Five themes are featured in the game and more will be added in next releases. I'd really like to get some feedback about it, and if you like it, rate it and tell your friends ! Screenshots : [img]http://www.picoludi.com/blog/wp-content/uploads/2012/06/screen_versus_animals.png[/img][img]http://www.picoludi.com/blog/wp-content/uploads/2012/06/screen_symbols.png[/img] QR code for direct access on google play: [img]http://www.picoludi.com/blog/wp-content/uploads/2012/06/qr_yamemo_0.png[/img]