Chromanin

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About Chromanin

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  1. Choosing an engine - simulating old SMS/NES games

    Super, great, many thanks guys!! Sorry for the confusion, my first post was missing a pretty important sentence saying I wasn't interested in an engine with too many options . Will definitely take a look at Gadget2D. Might be exactly what I was looking for.
  2. Choosing an engine - simulating old SMS/NES games

    I'm sorry, but I think you're misunderstanding my question. My question isn't what engine has what I want to use. It's the reverse, what engine is so basic you could barely make Mario with it. I actually only have experience with XNA, and though it's nice and great fun, I don't think I'll ever be able to make a SMS type game out of that. I was looking into SDL, which seems to be more in the way of what I'm looking for. The again, perhaps my understanding of game engines is terribly flawed. Thanks again
  3. Hey there, All my life I've wanted to create a game just like Wonderboy 3 on the SMS. I've been planning on starting with this, but I want to replicate the general feel (Can't really call them physics??) quite exactly. I suppose most modern toolsets already have all of these elements implemented. Is there anything that would be a good choice still? Or should I create an engine from the grounds up. Cheers