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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. No these 2 engines don't support that. And in general I don't think this is possible. You will need a computer in order to create a game like this. Unless if there is a method which I don't know yet.   If you want to make anything serious you are going to have to learn programming (if you don't know already) and find a decent graphic artist (if you cant do the art yourself).  
  2. Yes it is possible. I recommend you to use a game engine which is able to export the game on android (and on other platforms too in the future). I guess it will be a 2D Game. So you can go with either Game Maker Studio or Unity2D. Both engines are very good in my opinion, Check them out and decide for yourself!   :)
  3. Hello   Just 2 days ago I released my first ever commercial game!!! It's a math puzzle game where the player has to get the right result by playing with the numbers on the screen using one of the four operators “plus”, “minus”, “divide” and “multiply”. Game has 300 levels right now, where the difficulty keeps increasing every time you solve a puzzle. Would really appreciate if you could give me your opinioin about it! Here is the link https://play.google.com/store/apps/details?id=com.aresproductions.plus   Game is free (with ads) And here some screenshots of the game!            
  4. Just released a puzzle game on Google Play 2 days ago. I would really appreciate if you could mention it in on of your videos (if you like it of course :P  ). Here is the game https://play.google.com/store/apps/details?id=com.aresproductions.plus     Thanks!
  5. I also don't recommend buying the steam version for the same reasons. (You can use the beta release of the normal one though by logging in from your email account) Personally I'm using the PC version without any problems. I don't have any experience with Mac so far.   If Mac is faster than your PC with windows get the Mac version. Otherwise get the Windows one. The faster the PC, the easier it will be for you to develop a game.    http://www.yoyogames.com/get here you can get Game Maker.
  6. Choose an engine you can use best. It does not matter which. Game Maker is one of the best engines for 2D games.
  7. Yeah, as it seems most games have around 4-5 ad networks working on their game. Could you help  meundesrtand what mediation actually is? Is it the process when your app calls for an Ad and if the first Network doesn't respond, you go for the next one and so on? Like giving a priority order to your Ad networks? Thanks!
  8. No, it can have more than one. But I don't want to fill my game with many advertisers (1-2 are enough I believe). I think I should start using only 1 first then maybe use 2. I want to know what are the main differences between these advertisers and what are the cons and pros of each.
  9. Hello, I am about to release a game next month on Google Play. Having no previous experience with Ad Networks, I want to make the right choice on which should I choose.   I'm developing the game on Game Maker Studio. So here are the available ad networks for my game. MoPub AdMob Milennial Media AdColony Playhaven The goal is to maximase the revenue of course.  I have heard that certain ad networks do a better job on specific type of apps. (Don't know if it's a myth :P )   My game is going to be a puzzle game with many levels. I want to focus more on CPM revenue than IPA revenue.   So anyone who can help me out to choose what's best for me? I hope I have given you enough information to help me!   Thanks in advance!
  10. Ohhh, I didint know I could do that! Guess I will check again if a tabless tab control is more convenient for my app. Thank you !!! :) :)
  11. OK, I think I got what I was looking for. Nyrypen pretty much cleared my mind how user control works.   ChaosEngine it's true that the Tab Control is easier to handle. But I was looking for a different design for my app which does not include Tabs.  I wanted a solid way to transition between the "pages" without the use of tabs but the use of buttons. User Control gives me an easy way to manage that.   Thanks for the help!
  12. I have Visual Studio 2015 Community. I'm using windows form application (project). I think the toolbox is enough for me to implement what I want. EDIT: Nypyren gave me pretty much the answer which I was looking for. I would really appreciate if you could recommend me any tutorial where I can learn more about user controls.
  13. First of all thank you for the replies,   My problem is not how to design the GUI on paper. I have decided pretty much how my GUI will be. The problem I have right now is how to best handle the "pages" of my program (NOT in design, but programming wise inside Visual Studio).   For example when I press a button I want to get redirected to another "page" of the application. How should I implement that? Should I redirect the user to another form? should I change the panel? should I use user control?   I want you to recommend me a basic easy way to manage and maintain those pages. When I say easily manage I mean so that I can clearly see from the design view what the UI looks like.    So far I haven't found a clear way how to handle multiple pages in an application.
  14. So I'm a little bit new to Visual Studio. I've had previous experience in Java Swing.   Whats the best way to implement a program which uses multiple "pages". In Java I had multple panels which I would make them visible or non-visible (I used window builder).   Now on Visual Studio I use multiple forms for each "page" of my application. Is this the right way to go? I have also seen multiple panels in the same form, but they are not visible on the design view I think which makes them harder to work with. TabControl looks very convenient way to manage pages, but I dont want my program to appear like it has tabs,   Is there an open source program which I can "steal" ideas from? I want to know whats the most professional way to deal with GUI.   Thank you