jfavela

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About jfavela

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  1. Hey! My review of the game AwesomeNauts is up on 8BitMonster! please check it out and let me know what you think! http://t.co/ZGCSkGwh
  2. Hi everyone! My next post is up! please let me know what you think and thanks! http://krytokronik.tumblr.com/articles/where-have-the-monsters-gone
  3. Math Quiz Time

    I've learned so much already!
  4. Motivation

    Try to just work through it. Sometimes it can get a bit disheartening, especially if you've been working at one certain thing for a while. Once I get myself to work and finally fix whatever issue my game was having, I don't want to stop working! Just keep at it, I haven't been as happy working as I have been working on my games.
  5. Good luck! I hope to one day have a business of my own as well!
  6. Apple wins over Samsung: thoughts?

    Patent law needs some serious reform, I don't understand how something as important to humanity as the genetic code could be patented by one company, genentech. I don't know the exact details of what was being fought over or what was brought up in court, but I don't agree with being able to patent certain sections of code. I can see patenting an entire software product, sure, but not anything less than that.
  7. Reliving your own life?

    I see where you're coming from and possibly obtained your "revelation." Such things can't truly be known without dying though, as much as anyone would want to speculate one way or another.
  8. You got the Game, Game Engine, Game Editor

    This is great for beginners. Good work, really helps to solidify the mechanics and importance of a game engine.
  9. Where should I start

    Hi there, in my opinion, you should work on a starting idea for a game, sort of like a rough draft. I've been working on my first game for a couple of months, learning as I go along and as long as you have the desire to keep working at it, you'll make progress.